인터랙션을 중심으로 분석한 콘솔게임기의 인터페이스 진화에 관한 연구A Research on the Evolution of Interface based on the Interaction of Console Game Platform
- Other Titles
- A Research on the Evolution of Interface based on the Interaction of Console Game Platform
- Authors
- 권용만
- Issue Date
- 2015
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- Interface; Interaction; Console
- Citation
- 한국컴퓨터게임학회논문지, v.28, no.4, pp.91 - 97
- Journal Title
- 한국컴퓨터게임학회논문지
- Volume
- 28
- Number
- 4
- Start Page
- 91
- End Page
- 97
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/11110
- ISSN
- 1976-6513
- Abstract
- As a macroscopic research for the interaction of TV Console game platform, I have analyzed the differentiation & characteristic of interaction for each platform. “Odyssey” developed by Ralph Henry Baer in Magnavox was the first console which has the propaedeutic user interaction. Development of graphical technology and the release of the Nintendo Famicom which equipped with Yokoi Gunpei cross key & horizontal Pad had provided an opportunity for the development of user interaction methods like as sound & 2D. Also, multimedia function of Sony PlayStation and Nintendo 64 had brought the era of 3D games and multiplay. Finally, Motion technology triggered by Wii had progressed to the gesture recognition interface throughout the Playstation MOVE of SONY & Xbox 360 Kinect of Microsoft.
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