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NDS와 PSP를 중심으로 분석한 휴대용 게임기의 인터랙션 진화에 관한 연구A Research on the Evolution of Interaction for Mobile Game Platform Based on the NDS & PSP

Other Titles
A Research on the Evolution of Interaction for Mobile Game Platform Based on the NDS & PSP
Authors
권용만
Issue Date
2015
Publisher
(사)한국컴퓨터게임학회
Keywords
Interation; Game& Watch; GameBoy; GBA; NDS; PSP
Citation
한국컴퓨터게임학회논문지, v.28, no.3, pp.43 - 49
Journal Title
한국컴퓨터게임학회논문지
Volume
28
Number
3
Start Page
43
End Page
49
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/11825
ISSN
1976-6513
Abstract
As a macroscopic research for the interaction of mobile game platform, I have analyzed the differentiation & characteristic of interaction for each platform. ‘Game & Watch’ was the first handheld game console released by Nintendo in 1980, the initial model was merely a combination of clock and game consoles to emphasize mobility. However, ‘Game&Watch:DonkeyKong’ which equipped with Yokoi Gunpei’s cross key provided an opportunity for the development of a full-fledged multi-screen gaming. ‘GameBoy’ was the beginning of a portable game machine in the modern sense. It has brought a lot of changes for the gameplay pattern using the contrast of color, smooth animation, as well as interchangeable cartridge system. Also, ‘NDS(Nintendo DS)’, which had several interaction system such as dual screen, voice input and touch input, had contributed to expanding the emergence of innovative game content and women game users. ‘PSP(Playstation Portable)’ by SONY in 2004 materialized 3D games using high performance and progressed to multimedia platform.
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