게임의 정의 및 속성에 관한 연구A Study on the Game Definition & Its Attributions
- Other Titles
- A Study on the Game Definition & Its Attributions
- Authors
- 권용만
- Issue Date
- 2014
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- Game Definition; Game Attribution
- Citation
- 한국컴퓨터게임학회논문지, v.27, no.4, pp.221 - 227
- Journal Title
- 한국컴퓨터게임학회논문지
- Volume
- 27
- Number
- 4
- Start Page
- 221
- End Page
- 227
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/13291
- ISSN
- 1976-6513
- Abstract
- Game Industry which is started from "Pong" in 1972 , has grown rapidly and the emergence of gamingcompanies including Atari, Nintendo, Sony, Microsoft al. has led to big innovation in the gaming industry.
With these changes, Many scholars and game developers continued attempts to study the definition andnature of the game. This study was to analyze the attributions from the definition which was based on thegame studies in 1980s-2000s including the definition of Laws in Korea. As a result of these analysis,Seven elements - Rule, Goal, Conflict, Activity, Decision-Making, Voluntary, System- was derived fromthe studies in 1980s-1990s. and also, four elements - Network, Fun, Player, Art - were additionally derivedfrom Korean game studies in 2000s. Therefore, It has been found that the changes of game attributions isprogressing according to the evolution of new game platform.
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