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게임의 정의 및 속성에 관한 연구A Study on the Game Definition & Its Attributions

Other Titles
A Study on the Game Definition & Its Attributions
Authors
권용만
Issue Date
2014
Publisher
(사)한국컴퓨터게임학회
Keywords
Game Definition; Game Attribution
Citation
한국컴퓨터게임학회논문지, v.27, no.4, pp.221 - 227
Journal Title
한국컴퓨터게임학회논문지
Volume
27
Number
4
Start Page
221
End Page
227
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/13291
ISSN
1976-6513
Abstract
Game Industry which is started from "Pong" in 1972 , has grown rapidly and the emergence of gamingcompanies including Atari, Nintendo, Sony, Microsoft al. has led to big innovation in the gaming industry. With these changes, Many scholars and game developers continued attempts to study the definition andnature of the game. This study was to analyze the attributions from the definition which was based on thegame studies in 1980s-2000s including the definition of Laws in Korea. As a result of these analysis,Seven elements - Rule, Goal, Conflict, Activity, Decision-Making, Voluntary, System- was derived fromthe studies in 1980s-1990s. and also, four elements - Network, Fun, Player, Art - were additionally derivedfrom Korean game studies in 2000s. Therefore, It has been found that the changes of game attributions isprogressing according to the evolution of new game platform.
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