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Gamification: Its’Importance and Limitations

Authors
윤형섭
Issue Date
2013
Publisher
(사)한국컴퓨터게임학회
Keywords
Gamification; Game Design; Serious Games; Fun; Smart Phone; Gamification; Game Design; Serious Games; Fun; Smart Phone
Citation
한국컴퓨터게임학회논문지, v.26, no.2, pp.27 - 34
Journal Title
한국컴퓨터게임학회논문지
Volume
26
Number
2
Start Page
27
End Page
34
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/15503
ISSN
1976-6513
Abstract
Recently, interest in gamification has been increasing. With the advent of the smartphone era,game design techniques are being used for smartphone applications, which have rapidly increased consumption, and their necessity and usefulness has become widely known. This paper introduce some definitions and category of gamification and suggest modified concept of gamification, Also this paper introduce representative examples in various fields. Lastly this paper identify the limitations of gamification through the analysis of various examples. Although we acknowledge the importance and effectiveness of gamification, it is more important to understand the advantages and limitation of it when we apply.
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