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한국 게임의 역사에 관한 연구

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dc.contributor.author윤형섭-
dc.contributor.author권용만-
dc.date.available2020-02-29T03:42:21Z-
dc.date.created2020-02-12-
dc.date.issued2013-
dc.identifier.issn1976-6513-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/15586-
dc.description.abstractThe purpose of this study is to analyze the history of the game industry, which began in the early 1970s in Korea. In order to achieve these objectives, the data on the history of the Korean game were collected both at home and abroad. as well as step-by-step analysis was performed through historical research and interviews to several experts on the history of Korea's game industry. The results of research based on historical events, Korea's game industry was divided into 9 steps including the dawn of the gaming industry(190-1984) and the historical significance of each step are derived.-
dc.language한국어-
dc.language.isoko-
dc.publisher(사)한국컴퓨터게임학회-
dc.relation.isPartOf한국컴퓨터게임학회논문지-
dc.title한국 게임의 역사에 관한 연구-
dc.title.alternativeA Study on Korean Game History-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass2-
dc.identifier.bibliographicCitation한국컴퓨터게임학회논문지, v.26, no.1, pp.107 - 113-
dc.identifier.kciidART001759750-
dc.citation.endPage113-
dc.citation.startPage107-
dc.citation.title한국컴퓨터게임학회논문지-
dc.citation.volume26-
dc.citation.number1-
dc.contributor.affiliatedAuthor윤형섭-
dc.contributor.affiliatedAuthor권용만-
dc.subject.keywordAuthorHistory of game industry-
dc.subject.keywordAuthorOnline game-
dc.subject.keywordAuthorPC game-
dc.description.journalRegisteredClasskci-
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