Detailed Information

Cited 2 time in webofscience Cited 3 time in scopus
Metadata Downloads

Design and implementation of invention learning curriculum-based serious game contents

Full metadata record
DC Field Value Language
dc.contributor.authorYoon J.-
dc.contributor.authorKim J.-
dc.date.available2020-03-03T12:43:30Z-
dc.date.created2020-02-24-
dc.date.issued2019-07-
dc.identifier.issn1361-4568-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/19486-
dc.description.abstractIn this paper, invention learning curriculum-based serious game contents were designed and developed. Developed serious game contents evaluated effectiveness among elementary school students with participants classified according to enthusiasm for learning and communication condition for a period of first semester. Existing game-based learning contents tend to give too much importance to learning or amusement which has made it difficult to develop contents. To solve the above-mentioned problems, this study designed and developed serious game which strengthened organic combination between amusement and learning. Serious game contents were designed and developed ways which understand invention principle of curriculum as game play. Evaluation of effectiveness showed that serious game is effective in learning of participants in this study. It was ascertained that students with greater enthusiasm for learning who volunteered invention education course showed better recognition of invention and game than those who studied under general curriculum. © 2019, © 2019 Informa UK Limited, trading as Taylor & Francis Group.-
dc.language영어-
dc.language.isoen-
dc.publisherTaylor and Francis Ltd.-
dc.relation.isPartOfNew Review of Hypermedia and Multimedia-
dc.titleDesign and implementation of invention learning curriculum-based serious game contents-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass1-
dc.identifier.wosid000511112500006-
dc.identifier.doi10.1080/13614568.2019.1645216-
dc.identifier.bibliographicCitationNew Review of Hypermedia and Multimedia, v.25, no.3, pp.205 - 221-
dc.description.isOpenAccessN-
dc.identifier.scopusid2-s2.0-85079248311-
dc.citation.endPage221-
dc.citation.startPage205-
dc.citation.titleNew Review of Hypermedia and Multimedia-
dc.citation.volume25-
dc.citation.number3-
dc.contributor.affiliatedAuthorYoon J.-
dc.contributor.affiliatedAuthorKim J.-
dc.type.docTypeArticle-
dc.subject.keywordAuthorblended learning-
dc.subject.keywordAuthorcontents-
dc.subject.keywordAuthorE-learning-
dc.subject.keywordAuthorG-learning-
dc.subject.keywordAuthorinvention education-
dc.subject.keywordAuthorSerious game-
dc.subject.keywordPlusCurricula-
dc.subject.keywordPlusE-learning-
dc.subject.keywordPlusPatents and inventions-
dc.subject.keywordPlusStudents-
dc.subject.keywordPlusBlended learning-
dc.subject.keywordPluscontents-
dc.subject.keywordPlusDesign and implementations-
dc.subject.keywordPlusEducation course-
dc.subject.keywordPlusElementary schools-
dc.subject.keywordPlusG-learning-
dc.subject.keywordPlusGame-based Learning-
dc.subject.keywordPlusInvention principles-
dc.subject.keywordPlusSerious games-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
Files in This Item
There are no files associated with this item.
Appears in
Collections
게임대학원 > 게임공학과 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kim, Jung Yoon photo

Kim, Jung Yoon
College of IT Convergence (Department of Game Media)
Read more

Altmetrics

Total Views & Downloads

BROWSE