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Cited 6 time in webofscience Cited 13 time in scopus
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Towards 3DoF+360 Video Streaming System for Immersive Media

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dc.contributor.authorJeong, Jong-Beom-
dc.contributor.authorLee, Soonbin-
dc.contributor.authorJang, Dongmin-
dc.contributor.authorRyu, Eun-Seok-
dc.date.available2020-03-03T12:44:30Z-
dc.date.created2020-02-24-
dc.date.issued2019-
dc.identifier.issn2169-3536-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/19517-
dc.description.abstractImmersive video streaming has become very popular. To increase the quality of experience (QoE) with immersive media, user movement adaptive video streaming, three degrees of freedom plus (3DoF+), has emerged and is expected to meet this growing demand. Satisfying the limit of the bandwidth, providing high-quality immersive experience is challenging because 3DoF+ system requires high resolution, multi-view video transmission. This paper proposes a stride based 3DoF+ 360 video streaming system and introduces two main ideas: (i) a multi-view video redundancy removal method using view synthesis, (ii) a multi-view video residual packing method. The proposed multi-view video compression method removes redundancy between videos and packs them into one video, and it exhibits a BD-rate saving of 36.0% in maximum compared to the results of the high-efficiency video coding reference model. In addition, the proposed system requires fewer number of decoders for the clients, and it decreases the burden for immersive video streaming.-
dc.language영어-
dc.language.isoen-
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.relation.isPartOfIEEE ACCESS-
dc.titleTowards 3DoF+360 Video Streaming System for Immersive Media-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass1-
dc.identifier.wosid000498693400001-
dc.identifier.doi10.1109/ACCESS.2019.2942771-
dc.identifier.bibliographicCitationIEEE ACCESS, v.7, pp.136399 - 136408-
dc.identifier.scopusid2-s2.0-85077819328-
dc.citation.endPage136408-
dc.citation.startPage136399-
dc.citation.titleIEEE ACCESS-
dc.citation.volume7-
dc.contributor.affiliatedAuthorLee, Soonbin-
dc.type.docTypeArticle-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthor3DoF+-
dc.subject.keywordAuthorview synthesis-
dc.subject.keywordAuthorregion growing-
dc.subject.keywordAuthordilation-
dc.subject.keywordAuthorpruning-
dc.subject.keywordAuthorpacking-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaTelecommunications-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryTelecommunications-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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