Design and development methodologies of Kkongalmon, a location-based augmented reality game using mobile geographic information
DC Field | Value | Language |
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dc.contributor.author | Youm, DongHyun | - |
dc.contributor.author | Seo, SangHyun | - |
dc.contributor.author | Kim, Jung-Yoon | - |
dc.date.available | 2020-02-27T04:42:28Z | - |
dc.date.created | 2020-02-05 | - |
dc.date.issued | 2019-01-03 | - |
dc.identifier.issn | 1687-5176 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/1962 | - |
dc.description.abstract | Augmented reality is a rapidly growing area of interactive design where it allows virtual contents to be seamlessly integrated with displays of real-world scenes. Along with the meteoric rise of smart mobile devices capable of producing interesting augmented reality environments, the field of interactive game contents has been explored. Pokemon GO, which is released by Niantic, is one of the representative game contents that are implemented using a location-based augmented reality (AR) technology. Even though it is implemented on the basis of the famous and powerful intellectual property (IP) which is Pokemon, the game can be said to be a good example that shows how location-based AR technology using mobile geographic information is being utilized. In the Korean game industry, however, AR-based games are not being paid much attention to. This paper aims at describing the current situation of and future prospects for AR technology and identifying location-based AR game development methods, problems, and improvements by investigating Kkongalmon. In addition, this paper presents efficient development methodologies including design guidelines, tools, and interfaces in AR applications using mobile geographic information. This will enable the improvement of understanding of user experience in mobile AR applications. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | SPRINGEROPEN | - |
dc.relation.isPartOf | EURASIP JOURNAL ON IMAGE AND VIDEO PROCESSING | - |
dc.title | Design and development methodologies of Kkongalmon, a location-based augmented reality game using mobile geographic information | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 1 | - |
dc.identifier.wosid | 000454942200001 | - |
dc.identifier.doi | 10.1186/s13640-018-0395-2 | - |
dc.identifier.bibliographicCitation | EURASIP JOURNAL ON IMAGE AND VIDEO PROCESSING | - |
dc.identifier.scopusid | 2-s2.0-85059566524 | - |
dc.citation.title | EURASIP JOURNAL ON IMAGE AND VIDEO PROCESSING | - |
dc.contributor.affiliatedAuthor | Youm, DongHyun | - |
dc.contributor.affiliatedAuthor | Kim, Jung-Yoon | - |
dc.type.docType | Article | - |
dc.subject.keywordAuthor | Location-based game | - |
dc.subject.keywordAuthor | Augmented reality | - |
dc.subject.keywordAuthor | Mobile geographic information | - |
dc.subject.keywordAuthor | Development methodology | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalResearchArea | Imaging Science & Photographic Technology | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.relation.journalWebOfScienceCategory | Imaging Science & Photographic Technology | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
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