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문화 콘텐츠로서의 무술, 현재와 미래의 공존 : 책과 가상공간을 중심으로

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dc.contributor.author곽정현-
dc.contributor.author유동현-
dc.date.available2020-02-27T06:42:31Z-
dc.date.created2020-02-12-
dc.date.issued2019-02-
dc.identifier.issn1226-0258-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/2626-
dc.description.abstractThis study recognized the possibility of martial arts as cultural contents and examined the area of martial arts in literary and virtual space through the portrayal of martial arts through the most classical ground, especially martial art novels. Martial arts has seen the role of martial arts through the genre of novels, cartoons, and fantasy in the space of books. In the development of computers, martial arts and new martial arts can be enjoyed in classical, online, I could see the possibility of becoming a new training form in virtual reality. In the martial arts, past, present, and future coexist, which will allow researchers to recognize that the role of martial arts gradually grows in human culture, to think more about the role of martial arts, You will have to find a variety of ways to do this.-
dc.language한국어-
dc.language.isoko-
dc.publisher한국체육과학회-
dc.relation.isPartOf한국체육과학회지-
dc.title문화 콘텐츠로서의 무술, 현재와 미래의 공존 : 책과 가상공간을 중심으로-
dc.title.alternativeMartial art as Culture Contents, Coexistence of Present and Future-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass2-
dc.identifier.doi10.35159/kjss.2019.02.28.1.41-
dc.identifier.bibliographicCitation한국체육과학회지, v.28, no.1, pp.41 - 51-
dc.identifier.kciidART002443807-
dc.citation.endPage51-
dc.citation.startPage41-
dc.citation.title한국체육과학회지-
dc.citation.volume28-
dc.citation.number1-
dc.contributor.affiliatedAuthor곽정현-
dc.subject.keywordAuthorMartial art-
dc.subject.keywordAuthorCulture contents-
dc.subject.keywordAuthorNovel-
dc.subject.keywordAuthorOnline game-
dc.subject.keywordAuthorMobile game-
dc.subject.keywordAuthorVirtual reality-
dc.description.journalRegisteredClasskci-
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