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Effects of virtual reality combined with balance training on upper limb function, balance, and activities of daily living in persons with acute stroke: a preliminary study

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dc.contributor.authorJeon, Min-Jae-
dc.contributor.authorMoon, Jong-Hoon-
dc.contributor.authorCho, Hwi-young-
dc.date.available2020-04-06T07:40:52Z-
dc.date.created2020-04-02-
dc.date.issued2019-12-
dc.identifier.issn2287-7576-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/26509-
dc.description.abstractObjective: The aim of this preliminary study was to investigate the effects of virtual reality combined with balance training on upper limb function, balance, and activities of daily living (ADL) in persons with acute stroke. Design: Randomized controlled trial. Methods: Fourteen acute stroke survivors were recruited and randomly assigned into two groups: the experimental group (n=7) and the control group (n=7). Both groups performed the conventional rehabilitation therapy for 30 minutes a day, 5 times a week, for 4 weeks. Additionally, the experimental group conducted the virtual reality training for 30 minutes on an unstable surface during each session, whereas the control group performed balance training for 30 minutes on a stable surface. All measurements were performed before and one day after intervention. Upper limb function, balance, and ADL were assessed using the Manual Function Test (MFT), the Berg Balance Scale (BBS), and the Korean version of the Modified Barthel Index (K-MBI), respectively. Results: Both groups showed significant improvements in MFT, BBS, K-MBI after intervention (p<0.05). There were no significant differences between the experimental and control groups with respect to MFT, BBS, and K-MBI after intervention. The experimental group showed a greater decrease in fall risk (BBS<45) after intervention than the control group (p<0.05). Conclusions: These findings suggest that virtual reality combined with balance training has a better effect on balance improvement than virtual reality training alone in persons with acute stroke.-
dc.language영어-
dc.language.isoen-
dc.publisher물리치료재활과학회-
dc.relation.isPartOfPhysical Therapy Rehabilitation Science-
dc.titleEffects of virtual reality combined with balance training on upper limb function, balance, and activities of daily living in persons with acute stroke: a preliminary study-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass2-
dc.identifier.doi10.14474/ptrs.2019.8.4.187-
dc.identifier.bibliographicCitationPhysical Therapy Rehabilitation Science, v.8, no.4, pp.187 - 193-
dc.identifier.kciidART002545414-
dc.description.isOpenAccessN-
dc.citation.endPage193-
dc.citation.startPage187-
dc.citation.titlePhysical Therapy Rehabilitation Science-
dc.citation.volume8-
dc.citation.number4-
dc.contributor.affiliatedAuthorCho, Hwi-young-
dc.subject.keywordAuthorActivities of daily living-
dc.subject.keywordAuthorPostural balance-
dc.subject.keywordAuthorStroke-
dc.subject.keywordAuthorUpper extremity-
dc.subject.keywordAuthorVirtual reality-
dc.description.journalRegisteredClasskci-
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