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What Happens When Games Users Have a Tool to Play Better: The effect of mobile accessibility to game user’s usage duration and game involvement

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dc.contributor.author전성민-
dc.date.available2020-04-24T06:36:48Z-
dc.date.issued2017-08-17-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/28513-
dc.titleWhat Happens When Games Users Have a Tool to Play Better: The effect of mobile accessibility to game user’s usage duration and game involvement-
dc.typeConference-
dc.citation.conferenceNameThe 19th International Conference on Electronic Commerce-
dc.citation.conferencePlace대한민국-
dc.citation.titleSmartConnected.World 2017-
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경영대학 > 경영학부(글로벌경영학) > 2. Conference Papers

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