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Analysis of a Quality Evaluation Model for VR Contents

Authors
Lee, Sang HwaNam, SangHunKim, JungYoon
Issue Date
Feb-2018
Publisher
SCIENCE & ENGINEERING RESEARCH SUPPORT SOC
Keywords
Virtual Reality; Quality Evaluation Model; Test Guide
Citation
INTERNATIONAL JOURNAL OF GRID AND DISTRIBUTED COMPUTING, v.11, no.2, pp.97 - 110
Journal Title
INTERNATIONAL JOURNAL OF GRID AND DISTRIBUTED COMPUTING
Volume
11
Number
2
Start Page
97
End Page
110
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/4106
DOI
10.14257/ijgdc.2018.11.2.09
ISSN
2005-4262
Abstract
Recently, virtual reality (VR) industry is growing explosively as one of new business that may lead ICT industry of next generation. Owing to box office success of VR contents, supplier's market spreads to buyer's market and sustained ecosystem of industrial growth would be provided. Under this background, now is the time to require test guide of VR contents that could be played by the users safely and comfortably. VR environment based on purchasable head mounted display (HMD) has a common problem of cognition unconformity and uncomfortable VR experience arousing motion sickness and vomiting seriously discourages diversified consumption desire of VR contents of the users. Therefore, in this study, evaluation model case of VR contents was surveyed based on theses at home and abroad. This paper proposes quality evaluation method that follows the current widely accepted approach for user interface evaluation that extend it specifically for VEs. This also attempts to unify the quality evaluation with presence assessment in VR specifically the quality evaluation method for VR has been applied. As early stage of market, it could be confirmed that relevant research would be required and as a future research, deduction of quality evaluation model of VR contents was suggested by analyzing and linking evaluation methodology of international standard and 3D game contents.
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Kim, Jung Yoon
College of IT Convergence (Department of Game Media)
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