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두뇌 활성화 훈련 기능성게임 설계 및 구현에 관한 연구

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dc.contributor.author이상화-
dc.contributor.author은성종-
dc.contributor.author김정윤-
dc.date.available2020-02-27T15:42:09Z-
dc.date.created2020-02-12-
dc.date.issued2018-
dc.identifier.issn1976-6513-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/5142-
dc.description.abstractToday, medical and lifestyle improvements have increased life expectancy, but geriatric diseases have increased. A representative disease known as human disease is dementia, but not only the elderly but also young people can not escape from dementia. Alzheimer's disease is a disease caused by a decrease in brain function and a decrease in frontal lobe caused by aging process. It is difficult to alleviate symptoms of dementia as an existing remedy, and research that can solve it is needed. The purpose of this paper is to improve brain function based on improvement of cognitive ability through brain activation and to design and implement brain training functional game. Also we intented to verify and evaluate the effectiveness of brain activation training in this functional game through EEG measurement.-
dc.language영어-
dc.language.isoen-
dc.publisher(사)한국컴퓨터게임학회-
dc.relation.isPartOf한국컴퓨터게임학회논문지-
dc.title두뇌 활성화 훈련 기능성게임 설계 및 구현에 관한 연구-
dc.title.alternativeDesign and Implementation of Brain Activation Training Serious Game-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass2-
dc.identifier.bibliographicCitation한국컴퓨터게임학회논문지, v.31, no.1, pp.107 - 118-
dc.identifier.kciidART002333614-
dc.citation.endPage118-
dc.citation.startPage107-
dc.citation.title한국컴퓨터게임학회논문지-
dc.citation.volume31-
dc.citation.number1-
dc.contributor.affiliatedAuthor은성종-
dc.contributor.affiliatedAuthor김정윤-
dc.subject.keywordAuthorCognitive function-
dc.subject.keywordAuthorNeuroscience-
dc.subject.keywordAuthorEEG-
dc.subject.keywordAuthorDementia-
dc.subject.keywordAuthorSerious game-
dc.description.journalRegisteredClasskci-
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