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Cited 6 time in webofscience Cited 12 time in scopus
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Dance Exergame System for Health Using Wearable Devices

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dc.contributor.authorNam, S. H.-
dc.contributor.authorKim, J. Y.-
dc.date.available2020-02-27T15:43:33Z-
dc.date.created2020-02-06-
dc.date.issued2018-
dc.identifier.issn2169-3536-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/5265-
dc.description.abstractThis paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enables students to watch the teacher's dance in all directions by using an avatar and gaining the effects of both exercise and education by repeatedly practicing avatar's dancing. To overcome the space constraints of the special equipment in the course of acquiring and measuring the students' movements and to allow students to practice at any place, the movements of the user's foot were measured by using a sock type wearable device that the user wears in their lives normally.-
dc.language영어-
dc.language.isoen-
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.relation.isPartOfIEEE ACCESS-
dc.titleDance Exergame System for Health Using Wearable Devices-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass1-
dc.identifier.wosid000445647400001-
dc.identifier.doi10.1109/ACCESS.2018.2866944-
dc.identifier.bibliographicCitationIEEE ACCESS, v.6, pp.48224 - 48230-
dc.identifier.scopusid2-s2.0-85052705932-
dc.citation.endPage48230-
dc.citation.startPage48224-
dc.citation.titleIEEE ACCESS-
dc.citation.volume6-
dc.contributor.affiliatedAuthorKim, J. Y.-
dc.type.docTypeArticle-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorwearable sensors-
dc.subject.keywordAuthorcomputer aided instruction-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaTelecommunications-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryTelecommunications-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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College of IT Convergence (Department of Game Media)
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