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Asymmetric Transmission Game for Interference Coordination in Wireless Ad-Hoc Relay Networks

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dc.contributor.authorLee, Woong-Hee-
dc.contributor.authorChoi, Jeongsik-
dc.contributor.authorYu, Won-Tae-
dc.contributor.authorLee, Jong-Ho-
dc.contributor.authorKim, Seong-Cheol-
dc.date.available2020-02-27T18:44:06Z-
dc.date.created2020-02-06-
dc.date.issued2017-05-
dc.identifier.issn0916-8516-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/6177-
dc.description.abstractIn this paper, we introduce the new concept of temporal diversity utilization based on asymmetric transmission to minimize network interference in wireless ad-hoc networks with a two-hop half-duplex relaying (HDR) protocol. Asymmetric transmission is an interference-aware backoff technique, in which each communication session (source-relay destination link) adaptively chooses a certain subset of spectrally-orthogonal data streaming which should be delayed by the duration of one time-slot (i.e., half of one subframe). We design the problem in the HDR scenario by applying the concept of asymmetric transmission, and evaluate the game-theoretical algorithm, called asymmetric transmission game (ATG), to derive the suboptimal solution. We show that ATG is an exact potential game, and derive its convergence and optimality properties. Furthermore, we develop an approximated version of ATG (termed A-ATG) in order to reduce signaling and computational complexity. Numerical results verify that two algorithms proposed show significant synergistic effects when collaborating with the conventional methods in terms of interference coordination. Ultimately, the energy consumption to satisfy the rate requirement is reduced by up to 17.4(7(compared to the conventional schemes alone.-
dc.language영어-
dc.language.isoen-
dc.publisherIEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG-
dc.relation.isPartOfIEICE TRANSACTIONS ON COMMUNICATIONS-
dc.subjectEFFICIENT PROTOCOLS-
dc.subjectSENSOR NETWORKS-
dc.subjectSCHEME-
dc.titleAsymmetric Transmission Game for Interference Coordination in Wireless Ad-Hoc Relay Networks-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass1-
dc.identifier.wosid000400679600017-
dc.identifier.doi10.1587/transcom.2016EBP3191-
dc.identifier.bibliographicCitationIEICE TRANSACTIONS ON COMMUNICATIONS, v.E100B, no.5, pp.826 - 836-
dc.identifier.scopusid2-s2.0-85018973340-
dc.citation.endPage836-
dc.citation.startPage826-
dc.citation.titleIEICE TRANSACTIONS ON COMMUNICATIONS-
dc.citation.volumeE100B-
dc.citation.number5-
dc.contributor.affiliatedAuthorLee, Jong-Ho-
dc.type.docTypeArticle-
dc.subject.keywordAuthortwo-hop relaying protocol-
dc.subject.keywordAuthorinterference coordination-
dc.subject.keywordAuthorgame theory-
dc.subject.keywordPlusEFFICIENT PROTOCOLS-
dc.subject.keywordPlusSENSOR NETWORKS-
dc.subject.keywordPlusSCHEME-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaTelecommunications-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryTelecommunications-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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