The Development of Serious VR Game with Emotional Processing Based Model
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 권정흠 | - |
dc.contributor.author | 김정윤 | - |
dc.contributor.author | 남상훈 | - |
dc.date.available | 2020-02-27T22:41:13Z | - |
dc.date.created | 2020-02-12 | - |
dc.date.issued | 2017-03 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/7167 | - |
dc.description.abstract | Education based on synesthesia has been used to be applied for several years. Especially, We focused on the Coloured-hearing Synesthesia for music education for children who have difficulty in practicing pitch by using the serious game based on Coloured-hearing theory. Also, smart platform is flexible for several sort of video games so we expect good accessibility for children. For proving the effectiveness for education by using this technology and theory, we design the serious game for music called “Bunny’s Cave” based on Coloured-hearing theory and conduct the usability test aimed at 3rd grade student in elementary school. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.relation.isPartOf | 한국컴퓨터게임학회논문지 | - |
dc.title | The Development of Serious VR Game with Emotional Processing Based Model | - |
dc.title.alternative | 정서적 정보처리 모델 기반 기능성 VR 게임 디자인 연구 | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 2 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.30, no.1, pp.63 - 69 | - |
dc.identifier.kciid | ART002211744 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 69 | - |
dc.citation.startPage | 63 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 30 | - |
dc.citation.number | 1 | - |
dc.contributor.affiliatedAuthor | 김정윤 | - |
dc.subject.keywordAuthor | Serious Game | - |
dc.subject.keywordAuthor | Virtual Reality | - |
dc.subject.keywordAuthor | Therapy | - |
dc.description.journalRegisteredClass | kci | - |
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