벡터자기회귀(VAR) 모형을 활용한 온라인 게임 규제 영향에 대한 실증적 연구: 웹보드 게임을 중심으로
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 장문경 | - |
dc.contributor.author | 전성민 | - |
dc.contributor.author | 유병준 | - |
dc.date.available | 2020-02-27T22:41:21Z | - |
dc.date.created | 2020-02-12 | - |
dc.date.issued | 2017-03 | - |
dc.identifier.issn | 1229-5078 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/7179 | - |
dc.description.abstract | This study empirically examines the effects of regulation on online gaming. Going beyond ad hoc heuristic approaches on individual behavior, we investigate the effects of regulation on dynamic changes of games or service providers. In particular, we propose three theoretical perspectives: social influence to investigate the regulation effect, the role of prior experience to determine the difference in the regulation effect size through users’ prior experience, and network externalities to discover the difference in the regulation effect size according to the number of users on an online gaming platform. We use the vector autoregression methodology to model patterns of the co-movement of online games and to forecast game usage. We find that online gamers are heterogeneous. Therefore, policy makers should make suitable regulations for each heterogeneous group to effectively avoid generating gaming addicts without interrupting the economic growth of the online gaming industry. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | 한국경영정보학회 | - |
dc.relation.isPartOf | Information Systems Review | - |
dc.title | 벡터자기회귀(VAR) 모형을 활용한 온라인 게임 규제 영향에 대한 실증적 연구: 웹보드 게임을 중심으로 | - |
dc.title.alternative | An Empirical Study on the Effects of Regulation in Online Gaming Industry via Vector Autoregression Model | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 2 | - |
dc.identifier.doi | 10.14329/isr.2017.19.1.123 | - |
dc.identifier.bibliographicCitation | Information Systems Review, v.19, no.1, pp.123 - 145 | - |
dc.identifier.kciid | ART002214725 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 145 | - |
dc.citation.startPage | 123 | - |
dc.citation.title | Information Systems Review | - |
dc.citation.volume | 19 | - |
dc.citation.number | 1 | - |
dc.contributor.affiliatedAuthor | 전성민 | - |
dc.subject.keywordAuthor | Online Gaming | - |
dc.subject.keywordAuthor | Online Gambling Games | - |
dc.subject.keywordAuthor | Regulation | - |
dc.subject.keywordAuthor | Policy Effect | - |
dc.subject.keywordAuthor | Time Series Analysis | - |
dc.subject.keywordAuthor | Vector Autoregression Model | - |
dc.subject.keywordAuthor | 온라인게임 | - |
dc.subject.keywordAuthor | 웹보드게임 | - |
dc.subject.keywordAuthor | 규제 효과 | - |
dc.subject.keywordAuthor | 시계열 분석 | - |
dc.subject.keywordAuthor | 벡터자기회귀모형 | - |
dc.subject.keywordAuthor | VAR | - |
dc.description.journalRegisteredClass | kci | - |
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