Psychometric Properties of the Nine-Item Korean Internet Gaming Disorder Scale: Short Form
DC Field | Value | Language |
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dc.contributor.author | Kim, Bin-Na | - |
dc.contributor.author | Ko, Hyunsuk | - |
dc.date.available | 2020-12-30T01:40:55Z | - |
dc.date.created | 2020-10-15 | - |
dc.date.issued | 2020-12 | - |
dc.identifier.issn | 2152-2715 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/79514 | - |
dc.description.abstract | The main objective of this study was to examine the psychometric properties of the Korean version of the Internet Gaming Disorder Scale-Short Form (K-IGDS9-SF), a brief self-report instrument developed to assess Internet gaming disorder (IGD) in accordance with theDiagnostic and Statistical Manual of Mental Disorders-5th editioncriteria. A total of 594 Korean game users (average age = 23.5 years, 70.37 percent male) participated and completed questionnaires containing the K-IGDS9-SF and other measures for its validation. The K-IGDS9-SF showed good reliability (Cronbach's alpha = 0.86, composite reliability coefficient = 0.87). Consistent with previous studies, the K-IGDS9-SF demonstrated a single-factor structure in a confirmatory factor analysis. Moreover, the K-IGDS9-SF had significant associations with related variables (IGD, game playing variables, self-esteem, impulsivity, and loneliness) in the expected direction, supporting its concurrent, criterion, and convergent validity. Taken together, these results indicated that the K-IGDS9-SF has satisfactory psychometric properties, suggesting its utility as a unified robust instrument for studying IGD worldwide. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | MARY ANN LIEBERT, INC | - |
dc.relation.isPartOf | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | - |
dc.title | Psychometric Properties of the Nine-Item Korean Internet Gaming Disorder Scale: Short Form | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 1 | - |
dc.identifier.wosid | 000574453300001 | - |
dc.identifier.doi | 10.1089/cyber.2020.0227 | - |
dc.identifier.bibliographicCitation | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v.23, no.12, pp.854 - 859 | - |
dc.description.isOpenAccess | N | - |
dc.identifier.scopusid | 2-s2.0-85097956332 | - |
dc.citation.endPage | 859 | - |
dc.citation.startPage | 854 | - |
dc.citation.title | CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | - |
dc.citation.volume | 23 | - |
dc.citation.number | 12 | - |
dc.contributor.affiliatedAuthor | Kim, Bin-Na | - |
dc.type.docType | Article; Early Access | - |
dc.subject.keywordAuthor | Internet addiction | - |
dc.subject.keywordAuthor | online gaming | - |
dc.subject.keywordAuthor | Internet gaming disorder | - |
dc.subject.keywordAuthor | factor analysis | - |
dc.subject.keywordAuthor | IGDS9-SF | - |
dc.subject.keywordPlus | INTERNATIONAL CONSENSUS | - |
dc.subject.keywordPlus | HIGH-ENGAGEMENT | - |
dc.subject.keywordPlus | VALIDATION | - |
dc.subject.keywordPlus | PREVALENCE | - |
dc.subject.keywordPlus | ADDICTION | - |
dc.subject.keywordPlus | CRITERIA | - |
dc.subject.keywordPlus | ADOLESCENTS | - |
dc.subject.keywordPlus | INTERVIEW | - |
dc.subject.keywordPlus | VALIDITY | - |
dc.subject.keywordPlus | IGDS9-SF | - |
dc.relation.journalResearchArea | Psychology | - |
dc.relation.journalWebOfScienceCategory | Psychology, Social | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
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