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Cited 1 time in webofscience Cited 2 time in scopus
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An Efficient Viewport-Dependent 360 VR System Based on Adaptive Tiled Streaming

Authors
Thanh Le, TuanJeong, Jong-BeomLee, SangSoonKim, JaehyounRyu, Eun-Seok
Issue Date
Jan-2021
Publisher
Tech Science Press
Keywords
360 video; 6DoF; MCTS; MPEG immersive; Viewport-dependent; Virtual reality
Citation
Computers, Materials and Continua, v.66, no.3, pp.2627 - 2643
Journal Title
Computers, Materials and Continua
Volume
66
Number
3
Start Page
2627
End Page
2643
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/79804
DOI
10.32604/cmc.2021.013399
ISSN
1546-2218
Abstract
Recent advances in 360 video streaming technologies have enhanced the immersive experience of video streaming services. Particularly, there is immense potential for the application of 360 video encoding formats to achieve highly immersive virtual reality (VR) systems. However, 360 video streaming requires considerable bandwidth, and its performance depends on several factors. Consequently, the optimization of 360 video bitstreams according to viewport texture is crucial. Therefore, we propose an adaptive solution for VR systems using viewport-dependent tiled 360 video streaming. To increase the degrees of freedom of users, the moving picture experts group (MPEG) recently defined three degrees plus of freedom (3DoF+) and six degrees of freedom (6DoF) to support free user movement within camera-captured scenes. The proposed method supports 6DoF to allow users to move their heads freely. Herein, we propose viewport-dependent tiled 360 video streaming based on users’ head movements. The proposed system generates an adaptive bitstream using tile sets that are selected according to a parameter set of user’s viewport area. This extracted bitstream is then transmitted to the user’s computer. After decoding, the user’s viewport is generated and rendered on VR head-mounted display (HMD). Furthermore, we introduce certain approaches to reduce the motion-to-photon latency. The experimental results demonstrated that, in contrast with non-tiled streaming, the proposed method achieved high-performance 360 video streaming for VR systems, with a 25.89% BD-rate saving for Y-PSNR and 61.16% for decoding time. © 2021 Tech Science Press. All rights reserved.
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