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Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-

Other Titles
Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-
Authors
정무식김정윤
Issue Date
Feb-2021
Publisher
차세대컨버전스정보서비스학회
Keywords
Mobile Game; Game Service; Casual Game; Game Design; Lunosoft
Citation
차세대컨버전스정보서비스기술논문지, v.10, no.1, pp.21 - 31
Journal Title
차세대컨버전스정보서비스기술논문지
Volume
10
Number
1
Start Page
21
End Page
31
URI
https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/80127
DOI
10.29056/jncist.2021.02.03
ISSN
2384-101X
Abstract
In the case of casual games, where many small and medium developers are conducting global services, game services are becoming more advanced and competition is intensifying in major emerging game markets such as Japan, Taiwan, and Southeast Asia. Even if the company succeeds in attracting customers through high marketing costs, it is difficult for users to continue their game continuity with game contents that are not localized. It is very important to establish an in-game operating system to help users settle in the game, while judging by the current game marketing trend, where new game downloads are decreasing. In this study, we organized successful localization of casual games through overseas localization cases of mobile game Disney Wrong Picture Finding from Lunosoft and studied stable localization methods through empirical examples for successful global services of mobile games.
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Kim, Jung Yoon
College of IT Convergence (Department of Game Media)
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