Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-
- Other Titles
- Game Design for Global Services of Mobile Games -Focusing on the Japanese service case of Lunosoft casual games-
- Authors
- 정무식; 김정윤
- Issue Date
- Feb-2021
- Publisher
- 차세대컨버전스정보서비스학회
- Keywords
- Mobile Game; Game Service; Casual Game; Game Design; Lunosoft
- Citation
- 차세대컨버전스정보서비스기술논문지, v.10, no.1, pp.21 - 31
- Journal Title
- 차세대컨버전스정보서비스기술논문지
- Volume
- 10
- Number
- 1
- Start Page
- 21
- End Page
- 31
- URI
- https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/80127
- DOI
- 10.29056/jncist.2021.02.03
- ISSN
- 2384-101X
- Abstract
- In the case of casual games, where many small and medium developers are conducting global services, game services are becoming more advanced and competition is intensifying in major emerging game markets such as Japan, Taiwan, and Southeast Asia. Even if the company succeeds in attracting customers through high marketing costs, it is difficult for users to continue their game continuity with game contents that are not localized. It is very important to establish an in-game operating system to help users settle in the game, while judging by the current game marketing trend, where new game downloads are decreasing. In this study, we organized successful localization of casual games through overseas localization cases of mobile game Disney Wrong Picture Finding from Lunosoft and studied stable localization methods through empirical examples for successful global services of mobile games.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - 게임대학원 > 게임공학과 > 1. Journal Articles
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.