Configuration of RPG Party Play Dungeon for Experiencing a Suspense
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김정현 | - |
dc.contributor.author | 김정윤 | - |
dc.date.accessioned | 2021-10-01T02:40:45Z | - |
dc.date.available | 2021-10-01T02:40:45Z | - |
dc.date.created | 2021-10-01 | - |
dc.date.issued | 2021-09 | - |
dc.identifier.issn | 1976-6513 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/82267 | - |
dc.description.abstract | RPG provides the fun of game play and purpose of play through the composition of various game elements. Above all, dungeon plays the role of difficulty by adding aspects of puzzles and a place where the user plays the game. The dungeon of the existing RPG can no longer act as a difficult element of puzzles and games if the mastery process is repeated, and it is reduced to a role as a passage and space. In this study, to increase the lifespan of the dungeon composing the RPG and its role as a game element, a dungeon with a suspense element has been studied. The element of suspense continuously gives the user tension and allows the dungeon to be used as a strategic element of the game, not as a simple passage. In particular, by adding continuous changes to the dungeon composition based on the combination of suspense elements, users can have a new experience even when attacking the same dungeon, thereby avoiding boredom and creating a highly satisfactory dungeon to experience the flow. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | (사)한국컴퓨터게임학회 | - |
dc.relation.isPartOf | 한국컴퓨터게임학회논문지 | - |
dc.title | Configuration of RPG Party Play Dungeon for Experiencing a Suspense | - |
dc.title.alternative | Configuration of RPG Party Play Dungeon for Experiencing a Suspense | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 2 | - |
dc.identifier.bibliographicCitation | 한국컴퓨터게임학회논문지, v.34, no.3, pp.121 - 131 | - |
dc.identifier.kciid | ART002760256 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 131 | - |
dc.citation.startPage | 121 | - |
dc.citation.title | 한국컴퓨터게임학회논문지 | - |
dc.citation.volume | 34 | - |
dc.citation.number | 3 | - |
dc.contributor.affiliatedAuthor | 김정현 | - |
dc.contributor.affiliatedAuthor | 김정윤 | - |
dc.subject.keywordAuthor | RPG Game. Level Design | - |
dc.subject.keywordAuthor | Dungeon | - |
dc.subject.keywordAuthor | Suspence | - |
dc.subject.keywordAuthor | Map Configuration | - |
dc.description.journalRegisteredClass | kci | - |
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