메타버스 기반의 가상 현실 공간 상담 서비스 플랫폼 연구 및 개발
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김제현 | - |
dc.contributor.author | 오석희 | - |
dc.date.accessioned | 2022-01-08T06:40:37Z | - |
dc.date.available | 2022-01-08T06:40:37Z | - |
dc.date.created | 2022-01-08 | - |
dc.date.issued | 2021-12 | - |
dc.identifier.issn | 1738-2270 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/83186 | - |
dc.description.abstract | Recently, as the expansion of the metaverse accelerated due to the spread of the non-face-to-face trend after the COVID-19 pandemic, various metaverse platforms using it have appeared. In this study, we propose research and development of a virtual reality spatial psychological counseling service platform utilizing the advantages of metaverse. A counseling service platform was developed through virtual reality hardware including Unity 3D game engine and Head Mounted Display. Counseling participants create and participate in their own avatars, and counseling facilitators respond to the situation and environment of the counseling target in various virtual environments. It was attempted to improve the efficiency of the counseling service by allowing the space and counselor avatar to be selected. Furthermore, various interactions were implemented, and development was carried out so that it could be extended and utilized for social activities such as group counseling and general meetings and presentations. In the future, through additional research and development, we will prove the practical effectiveness of the psychological counseling service platform developed by conducting clinical trials under the support of psychological counseling experts and participation in actual counseling | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | 한국반도체디스플레이기술학회 | - |
dc.relation.isPartOf | 반도체디스플레이기술학회지 | - |
dc.title | 메타버스 기반의 가상 현실 공간 상담 서비스 플랫폼 연구 및 개발 | - |
dc.title.alternative | Metaverse based virtual reality space consulting service platform research and development | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 2 | - |
dc.identifier.bibliographicCitation | 반도체디스플레이기술학회지, v.20, no.4, pp.130 - 133 | - |
dc.identifier.kciid | ART002801079 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 133 | - |
dc.citation.startPage | 130 | - |
dc.citation.title | 반도체디스플레이기술학회지 | - |
dc.citation.volume | 20 | - |
dc.citation.number | 4 | - |
dc.contributor.affiliatedAuthor | 김제현 | - |
dc.contributor.affiliatedAuthor | 오석희 | - |
dc.subject.keywordAuthor | Metaverse | - |
dc.subject.keywordAuthor | Virtual Reality | - |
dc.subject.keywordAuthor | Psychological counseling | - |
dc.description.journalRegisteredClass | kci | - |
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