A Study on the Potential Integration of AR-based Games in Learning Information System Documentation
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 최민규 | - |
dc.contributor.author | 김정윤 | - |
dc.date.accessioned | 2022-04-19T01:40:20Z | - |
dc.date.available | 2022-04-19T01:40:20Z | - |
dc.date.created | 2022-04-18 | - |
dc.date.issued | 2022-03 | - |
dc.identifier.issn | 2508-9099 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/84029 | - |
dc.description.abstract | Various technologies have been widely adopted to enhance learning in different courses. These include both hardware-related (e.g., PCs, laptops, projectors, tablets, smartphones, televisions, etc.) and software-related (e.g., QR codes, the Web, social media sites, slides, videos, sounds, narrations, games, etc.) technologies. This paper deals with the potential integration of AR-based games to supplement the learning of information system (IS) documentation. The design is structured into five mini-games with contents that include the understanding of DFDs, ERDs, and flowcharting techniques comprised of system, program, and document flowcharting. The five mini-games are the IS symbol crush game, the IS symbol identification game, the IS symbol classification game, the IS picture guessing game, and the IS process solving game. The quality of service (QoS) of the AR-based games in learning IS documentation can be measured through its mobility/portability, effectiveness, efficiency, satisfaction, and context coverage. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | 차세대컨버전스정보서비스학회 | - |
dc.relation.isPartOf | 디지털예술공학멀티미디어논문지 | - |
dc.title | A Study on the Potential Integration of AR-based Games in Learning Information System Documentation | - |
dc.type | Article | - |
dc.type.rims | ART | - |
dc.description.journalClass | 2 | - |
dc.identifier.doi | 10.29056/jdaem.2022.03.02 | - |
dc.identifier.bibliographicCitation | 디지털예술공학멀티미디어논문지, v.9, no.1, pp.13 - 23 | - |
dc.identifier.kciid | ART002826342 | - |
dc.description.isOpenAccess | N | - |
dc.citation.endPage | 23 | - |
dc.citation.startPage | 13 | - |
dc.citation.title | 디지털예술공학멀티미디어논문지 | - |
dc.citation.volume | 9 | - |
dc.citation.number | 1 | - |
dc.contributor.affiliatedAuthor | 최민규 | - |
dc.contributor.affiliatedAuthor | 김정윤 | - |
dc.subject.keywordAuthor | Augmented Reality (AR) | - |
dc.subject.keywordAuthor | Information systems | - |
dc.subject.keywordAuthor | Learning | - |
dc.subject.keywordAuthor | Data Flow Diagram (DFD) | - |
dc.subject.keywordAuthor | Entity Relationship Diagram (ERD) | - |
dc.subject.keywordAuthor | Flowchart | - |
dc.subject.keywordAuthor | Games | - |
dc.description.journalRegisteredClass | kci | - |
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