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Design of a Hyper-Casual Futsal Mobile Game Using a Machine-Learned AI Agent-Player

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dc.contributor.authorAn, Hyeyoung-
dc.contributor.authorKim, Jungyoon-
dc.date.accessioned2023-04-17T07:40:07Z-
dc.date.available2023-04-17T07:40:07Z-
dc.date.created2023-04-17-
dc.date.issued2023-02-
dc.identifier.issn2076-3417-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/87485-
dc.description.abstractMobile games continue to gain popularity, and their revenues are increasing accordingly. However, due to the inherent constraints of small screen sizes and restrictions of computing, it has been considered challenging to simulate the complex gameplay of soccer games. To this end, this paper aims to design and develop a simplified version of a five vs. five hyper-casual futsal game with only three player positions: goalkeeper, striker, and defender. It also tests a demo game to verify whether it is possible to implement an AI agent−player for each position to machine-learn and to run on a mobile device. A demo game with an AI agent−player was simulated using both PPO and SAC algorithms, and the feasibility and stability of the algorithms were compared. The results showed that each AI agent−player achieved the assigned objectives for each position and successfully machine-learned. When the algorithms were compared, the SAC algorithm showed a more stable state than the PPO algorithm when SAC directed the gameplay and interactive AI techniques. This paper shows the great potential of the application of machine-learned AI agent−players for soccer simulators on mobile platforms.-
dc.language영어-
dc.language.isoen-
dc.publisherMDPI-
dc.relation.isPartOfApplied Sciences-Basel-
dc.titleDesign of a Hyper-Casual Futsal Mobile Game Using a Machine-Learned AI Agent-Player-
dc.typeArticle-
dc.type.rimsART-
dc.description.journalClass1-
dc.identifier.wosid000938678800001-
dc.identifier.doi10.3390/app13042071-
dc.identifier.bibliographicCitationApplied Sciences-Basel, v.13, no.4, pp.2071 - 2080-
dc.description.isOpenAccessY-
dc.identifier.scopusid2-s2.0-85149327324-
dc.citation.endPage2080-
dc.citation.startPage2071-
dc.citation.titleApplied Sciences-Basel-
dc.citation.volume13-
dc.citation.number4-
dc.contributor.affiliatedAuthorAn, Hyeyoung-
dc.contributor.affiliatedAuthorKim, Jungyoon-
dc.type.docTypeArticle-
dc.subject.keywordAuthormobile devices-
dc.subject.keywordAuthorfutsal-
dc.subject.keywordAuthordigital game-
dc.subject.keywordAuthorhyper-casual-
dc.subject.keywordAuthormachine learning-
dc.subject.keywordAuthorPPO algorithm-
dc.subject.keywordAuthorSAC algorithm-
dc.relation.journalResearchAreaChemistry-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaMaterials Science-
dc.relation.journalResearchAreaPhysics-
dc.relation.journalWebOfScienceCategoryChemistry, Multidisciplinary-
dc.relation.journalWebOfScienceCategoryEngineering, Multidisciplinary-
dc.relation.journalWebOfScienceCategoryMaterials Science, Multidisciplinary-
dc.relation.journalWebOfScienceCategoryPhysics, Applied-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
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College of IT Convergence (Department of Game Media)
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