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스포츠윤리 교육에 대한 가상현실 기술의 적용 가능성

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dc.contributor.author전상완-
dc.contributor.author김승진-
dc.date.accessioned2024-05-28T06:30:24Z-
dc.date.available2024-05-28T06:30:24Z-
dc.date.issued2024-02-
dc.identifier.issn1226-0258-
dc.identifier.urihttps://scholarworks.bwise.kr/gachon/handle/2020.sw.gachon/91299-
dc.description.abstractThe purpose of this study is to suggest implications for the applicability of virtual reality technology to the current sports ethics education, which is currently operated centering on online and offline education, by analyzing the social demand for virtual reality education. To this end, a method of comprehensively analyzing the results of keyword network analysis of data collected from portal sites and SNS and expert open-ended questionnaires was applied. As a result of the research, in the keyword network analysis for social demand analysis, it was confirmed that advancement through continuous content and technology development was required so that it could be used in various related fields such as career employment education in schools and traffic safety and medical education in local governments. In addition, in terms of the applicability of virtual reality technology to sports ethics, which was examined through experts, empathy education that enables ethical reflection experiences, attempts and challenges of new sports ethics education, and improvement of expertise overcome the limitations of current education and positive effects of education. Suggested that it could be brought. There is a limit to the generalization of the research results in that this study used general SNS data in analyzing social needs. Therefore, it is proposed as a follow-up study that the methodology used in this study is expanded so that the content of discourses of actual sports players and coaches can be collected.-
dc.format.extent13-
dc.language한국어-
dc.language.isoKOR-
dc.publisher한국체육과학회-
dc.title스포츠윤리 교육에 대한 가상현실 기술의 적용 가능성-
dc.title.alternativeApplicability of virtual reality technology to sports ethics education-
dc.typeArticle-
dc.identifier.doi10.35159/kjss.2024.2.33.1.33-
dc.identifier.bibliographicCitation한국체육과학회지, v.33, no.1, pp 33 - 45-
dc.identifier.kciidART003059740-
dc.description.isOpenAccessN-
dc.citation.endPage45-
dc.citation.startPage33-
dc.citation.title한국체육과학회지-
dc.citation.volume33-
dc.citation.number1-
dc.publisher.location대한민국-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorSocial demand-
dc.subject.keywordAuthorSports ethics-
dc.subject.keywordAuthorEducation-
dc.subject.keywordAuthorMixed research-
dc.description.journalRegisteredClasskci-
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