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ChamberBreaker: Mitigating the Echo Chamber Effect and Supporting Information Hygiene through a Gamified Inoculation System

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dc.contributor.author한경식-
dc.date.accessioned2022-07-04T07:16:51Z-
dc.date.available2022-07-04T07:16:51Z-
dc.date.created2022-07-02-
dc.date.issued2021-10-26-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/138046-
dc.publisherACM-
dc.titleChamberBreaker: Mitigating the Echo Chamber Effect and Supporting Information Hygiene through a Gamified Inoculation System-
dc.typeConference-
dc.contributor.affiliatedAuthor한경식-
dc.identifier.bibliographicCitationProceedings of the ACM on Human-Computer Interaction-
dc.relation.isPartOfProceedings of the ACM on Human-Computer Interaction-
dc.citation.titleProceedings of the ACM on Human-Computer Interaction-
dc.type.rimsCONF-
dc.description.journalClass1-
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