한국적 패션 디자인 분석을 통한 해체주의 패션 디자인- 3D 가상착의를 기반으로 -
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 한민재 | - |
dc.contributor.author | 이연희 | - |
dc.date.accessioned | 2022-07-06T08:49:18Z | - |
dc.date.available | 2022-07-06T08:49:18Z | - |
dc.date.created | 2022-05-24 | - |
dc.date.issued | 2022-02 | - |
dc.identifier.issn | 1226-0401 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/139456 | - |
dc.description.abstract | This study explores the possibility of creating new experimental hanbok designs by accommodating the latest world fashion trends and the changing needs of consumers, in order to attempt to overcome the limitations of traditional Korean fashion design. To do so, We analyze works by contemporary Korean fashion designers to investigate current developments in Korean fashion design and to identify areas of improvement within hanbok design. The results show that most contemporary hanbok designs repeat stereotypes of traditional hanbok with minor modifications. So there arises a need to create new hanbok designs that are clearly distinct from traditional hanbok but also maintain its core features. To develop such designs, I apply the techniques of deconstruction fashion, which allow making experiments with form, composition, and materials use to realize new aesthetics. The use of CLO 3D fashion design software also proves to be very efficient for developing experimental designs. The study results make meaningful contributions to the development of virtual clothing and 3D fashion for hanbok, particularly as metaBUS, a cloud-based research synthesis platform, is rapidly gaining ground, and reality and virtual reality are increasingly mixed in everyday life. This attempt at 3D design of hanbok is expected to trigger more creative experimentation in hanbok design. | - |
dc.language | 한국어 | - |
dc.language.iso | ko | - |
dc.publisher | 복식문화학회 | - |
dc.title | 한국적 패션 디자인 분석을 통한 해체주의 패션 디자인- 3D 가상착의를 기반으로 - | - |
dc.title.alternative | Deconstruction fashion design through an analysis of Korean fashion design- Using 3D virtual clothing - | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 이연희 | - |
dc.identifier.doi | 10.29049/rjcc.2022.30.1.66 | - |
dc.identifier.bibliographicCitation | 복식문화연구, v.30, no.1, pp.66 - 87 | - |
dc.relation.isPartOf | 복식문화연구 | - |
dc.citation.title | 복식문화연구 | - |
dc.citation.volume | 30 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 66 | - |
dc.citation.endPage | 87 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART002817461 | - |
dc.description.journalClass | 2 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | Korean fashion design | - |
dc.subject.keywordAuthor | deconstruction fashion | - |
dc.subject.keywordAuthor | hanbok | - |
dc.subject.keywordAuthor | 3D digital fashion design | - |
dc.subject.keywordAuthor | 한국적 패션 디자인 | - |
dc.subject.keywordAuthor | 해체주의 패션 | - |
dc.subject.keywordAuthor | 한복 | - |
dc.subject.keywordAuthor | 3D 디지털 패션 디자인 | - |
dc.identifier.url | http://www.rjcc.or.kr/journal/article.php?code=82493 | - |
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