The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jeon, Seunggon | - |
dc.contributor.author | Paik, Seungwon | - |
dc.contributor.author | Yang, Ungyeon | - |
dc.contributor.author | Shih, Patrick C. | - |
dc.contributor.author | Han, Kyungsik | - |
dc.date.accessioned | 2022-07-06T11:40:20Z | - |
dc.date.available | 2022-07-06T11:40:20Z | - |
dc.date.created | 2021-12-08 | - |
dc.date.issued | 2021-11 | - |
dc.identifier.issn | 1424-8220 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/140496 | - |
dc.description.abstract | A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs-perceived presence and cognitive load-with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | MDPI | - |
dc.title | The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Han, Kyungsik | - |
dc.identifier.doi | 10.3390/s21217193 | - |
dc.identifier.scopusid | 2-s2.0-85118124921 | - |
dc.identifier.wosid | 000720005200001 | - |
dc.identifier.bibliographicCitation | SENSORS, v.21, no.21, pp.1 - 17 | - |
dc.relation.isPartOf | SENSORS | - |
dc.citation.title | SENSORS | - |
dc.citation.volume | 21 | - |
dc.citation.number | 21 | - |
dc.citation.startPage | 1 | - |
dc.citation.endPage | 17 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Chemistry | - |
dc.relation.journalResearchArea | Engineering | - |
dc.relation.journalResearchArea | Instruments & Instrumentation | - |
dc.relation.journalWebOfScienceCategory | Chemistry, Analytical | - |
dc.relation.journalWebOfScienceCategory | Engineering, Electrical & Electronic | - |
dc.relation.journalWebOfScienceCategory | Instruments & Instrumentation | - |
dc.subject.keywordPlus | INTRINSIC COGNITIVE LOAD | - |
dc.subject.keywordPlus | VIRTUAL-REALITY | - |
dc.subject.keywordPlus | IMPACT | - |
dc.subject.keywordAuthor | virtual reality | - |
dc.subject.keywordAuthor | firefighting training system | - |
dc.subject.keywordAuthor | VR control modality | - |
dc.subject.keywordAuthor | user experience | - |
dc.subject.keywordAuthor | presence | - |
dc.subject.keywordAuthor | cognitive load | - |
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