Interactive multicharacter motion retargeting
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Jongmin | - |
dc.contributor.author | Seol, Yeongho | - |
dc.contributor.author | Kwon, Taesoo | - |
dc.date.accessioned | 2022-07-06T17:40:42Z | - |
dc.date.available | 2022-07-06T17:40:42Z | - |
dc.date.created | 2021-07-14 | - |
dc.date.issued | 2021-06 | - |
dc.identifier.issn | 1546-4261 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/141814 | - |
dc.description.abstract | A motion retargeting process is necessary as the body size and proportion of the actors are generally different from those of the target characters. However, the original spatial relationship between the multiple characters and the environment is easily broken when using previous motion retargeting methods, which are generally performed for each character independently. Therefore, time-consuming manual adjustments by animators are usually required to obtain satisfactory results. To address these issues, we present a novel multicharacter motion retargeting method that preserves various types of spatial relationships between characters and environments. We establish a unified deformation-based framework for the motion retargeting of multiple characters (more than two) or nonhuman characters with complex interactions. Also, an interactive motion editing interface with immediate feedback to the user is provided. We experimentally show that our method achieves a speedup when compared with previous motion retargeting methods. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | WILEY | - |
dc.title | Interactive multicharacter motion retargeting | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kwon, Taesoo | - |
dc.identifier.doi | 10.1002/cav.2015 | - |
dc.identifier.scopusid | 2-s2.0-85106342336 | - |
dc.identifier.wosid | 000653837200001 | - |
dc.identifier.bibliographicCitation | COMPUTER ANIMATION AND VIRTUAL WORLDS, v.32, no.3-4, pp.1 - 12 | - |
dc.relation.isPartOf | COMPUTER ANIMATION AND VIRTUAL WORLDS | - |
dc.citation.title | COMPUTER ANIMATION AND VIRTUAL WORLDS | - |
dc.citation.volume | 32 | - |
dc.citation.number | 3-4 | - |
dc.citation.startPage | 1 | - |
dc.citation.endPage | 12 | - |
dc.type.rims | ART | - |
dc.type.docType | Article; Early Access | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.subject.keywordPlus | Software engineering | - |
dc.subject.keywordPlus | Body sizes | - |
dc.subject.keywordPlus | Immediate feedbacks | - |
dc.subject.keywordPlus | Motion editing | - |
dc.subject.keywordPlus | Motion retargeting | - |
dc.subject.keywordPlus | Spatial relationships | - |
dc.subject.keywordPlus | Target character | - |
dc.subject.keywordPlus | Animation | - |
dc.subject.keywordAuthor | human motion | - |
dc.subject.keywordAuthor | mesh deformation | - |
dc.subject.keywordAuthor | motion retargeting | - |
dc.identifier.url | https://onlinelibrary.wiley.com/doi/10.1002/cav.2015 | - |
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