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사용자 경험 디자인(User Experience Design: UXD) 중심으로 이머시브 아트 공간의 연구
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 유 정 | - |
| dc.contributor.author | 남경숙 | - |
| dc.date.accessioned | 2022-07-07T11:09:47Z | - |
| dc.date.available | 2022-07-07T11:09:47Z | - |
| dc.date.created | 2021-05-14 | - |
| dc.date.issued | 2020-11 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/144319 | - |
| dc.description.abstract | Recently the introduction of advanced technology into artistic creation and experience is a means to ensure the advancement and stability of art and an extension of artistic thinking in terms of science and technology. With the reduction of the cost of new technology, the creation of virtual environment becomes more realistic, and immersive experience art space gradually appears. From the characteristics, the immersive art space has an inseparable relationship with users. Therefore, the purpose of this study is to analyze and evaluate the immersive art space of user experience design, grasp the problem points and put forward the development plan. This study conducted field visits to two immersive art Spaces established in South Korea and China within five years. The results show that comfort is the most important factor to experience the space. Although the space induces most users to interact with the space by using high-tech technology, a small number of users will feel bored due to the small space for individual experience. Therefore, the area of experience space expands, brightness and other aspects should be more humanized, so that users no longer feel dull when using the space. While retaining specific public performance content, new performance content should be added regularly, space layout should be changed regularly and new theme activities should be added. | - |
| dc.language | 한국어 | - |
| dc.language.iso | ko | - |
| dc.publisher | 한국실내디자인학회 | - |
| dc.title | 사용자 경험 디자인(User Experience Design: UXD) 중심으로 이머시브 아트 공간의 연구 | - |
| dc.title.alternative | Research on Immersive Art Space Centered on User Experience Design | - |
| dc.type | Article | - |
| dc.contributor.affiliatedAuthor | 남경숙 | - |
| dc.identifier.bibliographicCitation | 한국실내디자인학회 2020년도 추계학술발표대회 논문집, v.22, no.2, pp.309 - 313 | - |
| dc.relation.isPartOf | 한국실내디자인학회 2020년도 추계학술발표대회 논문집 | - |
| dc.citation.title | 한국실내디자인학회 2020년도 추계학술발표대회 논문집 | - |
| dc.citation.volume | 22 | - |
| dc.citation.number | 2 | - |
| dc.citation.startPage | 309 | - |
| dc.citation.endPage | 313 | - |
| dc.type.rims | ART | - |
| dc.type.docType | Proceeding | - |
| dc.description.journalClass | 3 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | other | - |
| dc.subject.keywordAuthor | 사용자 경험 디자인 | - |
| dc.subject.keywordAuthor | 이머시브 아트 | - |
| dc.subject.keywordAuthor | User Experience: UX Design | - |
| dc.subject.keywordAuthor | Immersive art | - |
| dc.identifier.url | https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE10524095 | - |
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