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가상 전시 공간의 사용자 경험 향상을 위한 공간디자인 표현 연구

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dc.contributor.author김경은-
dc.contributor.author남경숙-
dc.date.accessioned2022-07-07T11:09:50Z-
dc.date.available2022-07-07T11:09:50Z-
dc.date.created2021-05-14-
dc.date.issued2020-11-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/144321-
dc.description.abstractThe demand of virtual exhibition has developed according to pandemic situation. In comparison to the physical environment, the virtual environment has several advantages in regard to accessibility. The virtual environment has no constraints for space-time and accommodation. Users can experience virtual exhibition at any time and any where by means of internet and appreciate the details due to no crowdedness. Thus far, most virtual exhibitions have used panorama VR which requires the condition of a real exhibition space to create. However, an alternative way to embody virtual exhibitions without requiring a real space is 3D VR. The study aims to identify space components that help to improve the realism in 3D VR exhibition space which, according to previous studies, identify the space components as scale, proportion, texture, light, furniture and openings of space. Four graduate students of Interior Architecture Design were recruited to participate in the study. The participants experienced a 3D VR exhibition which has a walking around function and participated in a Focus Group Interview The results of the group discussion interview were analyzed based on the information on space components collected. The empirical study results indicate scale, proportion and light of space are the factors needed to be improved for users to experience effective realism in virtual environment.-
dc.language한국어-
dc.language.isoko-
dc.publisher한국실내디자인학회-
dc.title가상 전시 공간의 사용자 경험 향상을 위한 공간디자인 표현 연구-
dc.title.alternativeA Study on the Expression of Space Design for Developing User Experience-
dc.typeArticle-
dc.contributor.affiliatedAuthor남경숙-
dc.identifier.bibliographicCitation한국실내디자인학회 2020년도 추계학술발표대회 논문집, v.22, no.2, pp.319 - 322-
dc.relation.isPartOf한국실내디자인학회 2020년도 추계학술발표대회 논문집-
dc.citation.title한국실내디자인학회 2020년도 추계학술발표대회 논문집-
dc.citation.volume22-
dc.citation.number2-
dc.citation.startPage319-
dc.citation.endPage322-
dc.type.rimsART-
dc.type.docTypeProceeding-
dc.description.journalClass3-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassother-
dc.subject.keywordAuthor사용자 경험 디자인-
dc.subject.keywordAuthor전시공간-
dc.subject.keywordAuthor가상환경-
dc.subject.keywordAuthor가상전시공간-
dc.subject.keywordAuthorUser-Experience Design-
dc.subject.keywordAuthorExhibition Space-
dc.subject.keywordAuthorVirtual Environment-
dc.subject.keywordAuthorVirtual Exhibition Space-
dc.identifier.urlhttps://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE10524097-
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서울 생활과학대학 (서울 실내건축디자인학과)
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