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Cited 5 time in webofscience Cited 5 time in scopus
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Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia

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dc.contributor.authorHan, Kiwan-
dc.contributor.authorShin, Jungeun-
dc.contributor.authorYoon, Sang Young-
dc.contributor.authorJang, Dong-Pyo-
dc.contributor.authorKim, Jae-Jin-
dc.date.accessioned2022-07-07T13:35:03Z-
dc.date.available2022-07-07T13:35:03Z-
dc.date.created2021-05-12-
dc.date.issued2014-06-
dc.identifier.issn0010-4825-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/144647-
dc.description.abstractVirtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia.-
dc.language영어-
dc.language.isoen-
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD-
dc.titleDeficient gaze pattern during virtual multiparty conversation in patients with schizophrenia-
dc.typeArticle-
dc.contributor.affiliatedAuthorJang, Dong-Pyo-
dc.identifier.doi10.1016/j.compbiomed.2014.03.012-
dc.identifier.scopusid2-s2.0-84898856482-
dc.identifier.wosid000337214500007-
dc.identifier.bibliographicCitationCOMPUTERS IN BIOLOGY AND MEDICINE, v.49, pp.60 - 66-
dc.relation.isPartOfCOMPUTERS IN BIOLOGY AND MEDICINE-
dc.citation.titleCOMPUTERS IN BIOLOGY AND MEDICINE-
dc.citation.volume49-
dc.citation.startPage60-
dc.citation.endPage66-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaLife Sciences & Biomedicine - Other Topics-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaMathematical & Computational Biology-
dc.relation.journalWebOfScienceCategoryBiology-
dc.relation.journalWebOfScienceCategoryComputer Science, Interdisciplinary Applications-
dc.relation.journalWebOfScienceCategoryEngineering, Biomedical-
dc.relation.journalWebOfScienceCategoryMathematical & Computational Biology-
dc.subject.keywordPlusAFFECT RECOGNITION-
dc.subject.keywordPlusEYE GAZE-
dc.subject.keywordPlusREALITY-
dc.subject.keywordPlusBEHAVIOR-
dc.subject.keywordPlusTHERAPY-
dc.subject.keywordPlusSTRESS-
dc.subject.keywordAuthorSocial behaviors-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorMultiparty conversation-
dc.subject.keywordAuthorEye gaze-
dc.subject.keywordAuthorSchizophrenia-
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서울 의생명공학전문대학원 > 서울 의생명공학전문대학원 > 1. Journal Articles

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GRADUATE SCHOOL OF BIOMEDICAL SCIENCE AND ENGINEERING (서울 생체의공학과)
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