Detailed Information

Cited 1 time in webofscience Cited 2 time in scopus
Metadata Downloads

Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Full metadata record
DC Field Value Language
dc.contributor.authorKim, Chang-Seop-
dc.contributor.authorJung, Myeongul-
dc.contributor.authorKim, So-Yeon-
dc.contributor.authorKim, Kwanguk-
dc.date.accessioned2022-07-07T14:34:15Z-
dc.date.available2022-07-07T14:34:15Z-
dc.date.created2021-05-12-
dc.date.issued2020-10-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/144999-
dc.description.abstractBackground: The sense of embodiment (SoE) is the feeling of one's own body, and research on the SoE extends from the rubber hand illusion to the full-body ownership illusion with a virtual avatar.Objective: The key to utilizing a virtual avatar is understanding and controlling the SoE, and it can be extended to several medical applications. In this study, we aimed to clarify these aspects by considering the following three subcomponents of SoE: sense of agency, ownership, and self-location. Methods: We defined a human avatar (HA), point light avatar (PLA), and out-of-body point light avatar (OBPLA) and compared them in three user studies. In study 1, 28 participants were recruited and the three avatar conditions (HA, PLA, and OBPLA) were compared. In study 2, 29 new participants were recruited, and there were two avatar conditions (HA ad PLA) and two motion synchrony conditions (synchrony and asynchrony). In study 3, 29 other participants were recruited, and there were two avatar conditions (PLA and OBPLA) and two motion synchrony conditions (synchrony and asynchrony). Dependent measures included sense of agency, ownership, and self-location; emotional response; presence; and simulator sickness. Results: The findings of study 1 showed that the three avatar generation methodologies can control the sense of ownership and self-location in a stepwise manner while maintaining a high sense of agency. In studies 2 and 3, we found dependencies among the three subcomponents of SoE and observed that they affected users' subjective experiences. Conclusions: Our findings may have implications for boosting the effects of virtual avatar applications in medical areas, by understanding and controlling the SoE with a full-body illusion.-
dc.language영어-
dc.language.isoen-
dc.publisherJMIR PUBLICATIONS, INC-
dc.titleControlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study-
dc.typeArticle-
dc.contributor.affiliatedAuthorKim, Kwanguk-
dc.identifier.doi10.2196/21879-
dc.identifier.scopusid2-s2.0-85097507350-
dc.identifier.wosid000582396800007-
dc.identifier.bibliographicCitationJMIR SERIOUS GAMES, v.8, no.4, pp.89 - 100-
dc.relation.isPartOfJMIR SERIOUS GAMES-
dc.citation.titleJMIR SERIOUS GAMES-
dc.citation.volume8-
dc.citation.number4-
dc.citation.startPage89-
dc.citation.endPage100-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaHealth Care Sciences & Services-
dc.relation.journalResearchAreaPublic, Environmental & Occupational Health-
dc.relation.journalResearchAreaMedical Informatics-
dc.relation.journalWebOfScienceCategoryHealth Care Sciences & Services-
dc.relation.journalWebOfScienceCategoryPublic, Environmental & Occupational Health-
dc.relation.journalWebOfScienceCategoryMedical Informatics-
dc.subject.keywordPlusPERCEPTION-
dc.subject.keywordPlusREALITY-
dc.subject.keywordPlusBODY-
dc.subject.keywordPlusOWNERSHIP-
dc.subject.keywordPlusTHERAPY-
dc.subject.keywordPlusEMOTION-
dc.subject.keywordPlusSELF-
dc.subject.keywordAuthorembodiment-
dc.subject.keywordAuthorvirtual avatar-
dc.subject.keywordAuthorfull-body illusion-
dc.subject.keywordAuthormotion capture-
dc.subject.keywordAuthorvirtual reality-
dc.identifier.urlhttps://games.jmir.org/2020/3/e21879/-
Files in This Item
Go to Link
Appears in
Collections
서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kim, Kwanguk photo

Kim, Kwanguk
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
Read more

Altmetrics

Total Views & Downloads

BROWSE