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Effects of virtual-avatar motion-synchrony levels on full-body interaction

Authors
Choi, ChangyeolJun, JooheeHeo, JooheeKim, Kwanguk (Kenny)
Issue Date
Apr-2019
Publisher
Association for Computing Machinery
Keywords
Body ownership; Cybersickness; Full-body interaction; Presence; Virtual avatar
Citation
Proceedings of the ACM Symposium on Applied Computing, v.Part F147772, pp.701 - 708
Indexed
SCOPUS
Journal Title
Proceedings of the ACM Symposium on Applied Computing
Volume
Part F147772
Start Page
701
End Page
708
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/148003
DOI
10.1145/3297280.3297346
Abstract
A full-body interaction is one of the key aspects for human-computer interaction. However, we are unaware of any rigorous studies examining the effects of motion synchrony levels on cybersickness, presence, and body ownership. To address this issue, we investigated the effect of a virtual avatar with different motion synchrony levels, using six-camera motion capture, a Kinect, and pre-recorded interactions. The results suggest that the different motion synchronization levels affect all current dependency measures (cybersickness, presence, and body ownership). Higher motion synchronization level induce a lower degree of cybersickness, higher presence, and greater body ownership. These dependent measures are related differently to the motion synchrony levels. We discuss the potential implications of the current results and the prospects for achieving a full-body interaction.
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