Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Yun-hyeong | - |
dc.contributor.author | Kwon, Taesoo | - |
dc.contributor.author | Song, Daeun | - |
dc.contributor.author | Kim, Young J. | - |
dc.date.accessioned | 2022-07-12T23:55:18Z | - |
dc.date.available | 2022-07-12T23:55:18Z | - |
dc.date.created | 2021-05-12 | - |
dc.date.issued | 2017-11 | - |
dc.identifier.issn | 0272-1716 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/151280 | - |
dc.description.abstract | The proposed physics-based approach can generate stable and robust full-body animation of various gaits under different gravitational conditions. The authors use a pre-estimation model based on the Froude number to predict the desired velocity and stride frequency of a character model in hypogravity and then generate full-body animation using a pendulum trajectory generator, motion planner, and tracking. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.title | Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kwon, Taesoo | - |
dc.identifier.doi | 10.1109/MCG.2017.4031066 | - |
dc.identifier.scopusid | 2-s2.0-85038390424 | - |
dc.identifier.wosid | 000422855900006 | - |
dc.identifier.bibliographicCitation | IEEE COMPUTER GRAPHICS AND APPLICATIONS, v.37, no.6, pp.28 - 39 | - |
dc.relation.isPartOf | IEEE COMPUTER GRAPHICS AND APPLICATIONS | - |
dc.citation.title | IEEE COMPUTER GRAPHICS AND APPLICATIONS | - |
dc.citation.volume | 37 | - |
dc.citation.number | 6 | - |
dc.citation.startPage | 28 | - |
dc.citation.endPage | 39 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.subject.keywordAuthor | 3D graphics | - |
dc.subject.keywordAuthor | animation | - |
dc.subject.keywordAuthor | computational geometry | - |
dc.subject.keywordAuthor | computer graphics | - |
dc.subject.keywordAuthor | object modeling | - |
dc.subject.keywordAuthor | physics-based modeling | - |
dc.identifier.url | https://ieeexplore.ieee.org/document/8103322 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1365
COPYRIGHT © 2021 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.