Performance-Based Animation Using Constraints for Virtual Object Manipulation
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hwang, Jaepyung | - |
dc.contributor.author | Kim, Kwanguk | - |
dc.contributor.author | Suh, Il Hong | - |
dc.contributor.author | Kwon, Taesoo | - |
dc.date.accessioned | 2022-07-13T20:07:17Z | - |
dc.date.available | 2022-07-13T20:07:17Z | - |
dc.date.created | 2021-05-12 | - |
dc.date.issued | 2017-07 | - |
dc.identifier.issn | 0272-1716 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152037 | - |
dc.description.abstract | Optical motion-capture systems can be used to animate characters in real time based on human demonstrations. However, most approaches do not consider the detailed finger movements necessary for object manipulation. The proposed online motion-capture framework encourages natural motions by automatically guiding the avatar's motion toward the desired behavior based on a set of captured reference motions for the same behavior. The proposed motion controller imitates the user's finger and body gestures to enable performance-based animation of human avatars that can manipulate virtual objects in real time. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.title | Performance-Based Animation Using Constraints for Virtual Object Manipulation | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Kwanguk | - |
dc.contributor.affiliatedAuthor | Kwon, Taesoo | - |
dc.identifier.doi | 10.1109/MCG.2017.3271455 | - |
dc.identifier.scopusid | 2-s2.0-85028824828 | - |
dc.identifier.wosid | 000411626600013 | - |
dc.identifier.bibliographicCitation | IEEE COMPUTER GRAPHICS AND APPLICATIONS, v.37, no.4, pp.95 - 102 | - |
dc.relation.isPartOf | IEEE COMPUTER GRAPHICS AND APPLICATIONS | - |
dc.citation.title | IEEE COMPUTER GRAPHICS AND APPLICATIONS | - |
dc.citation.volume | 37 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 95 | - |
dc.citation.endPage | 102 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.subject.keywordAuthor | computer graphics | - |
dc.subject.keywordAuthor | computer graphics applications | - |
dc.subject.keywordAuthor | motion controller | - |
dc.subject.keywordAuthor | object manipulation | - |
dc.subject.keywordAuthor | performance-based animation | - |
dc.subject.keywordAuthor | virtual reality | - |
dc.identifier.url | https://ieeexplore.ieee.org/document/8013431 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1365
COPYRIGHT © 2021 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.