1990년대 한국 PC 게임 산업: PC 게임 개발자들의 도전과 응전
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 남영 | - |
dc.date.accessioned | 2022-07-14T07:26:53Z | - |
dc.date.available | 2022-07-14T07:26:53Z | - |
dc.date.created | 2021-05-13 | - |
dc.date.issued | 2017-04 | - |
dc.identifier.issn | 1229-7895 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152559 | - |
dc.description.abstract | The 1990s was the period during which important trends in the Korean game industry were formed. Although the PC game industry did not receive spotlight due to its small size, it was the only game sector with respectable technological competitiveness in Korea, until the rise of the online game sector. As such, the PC game sector served as a reservoir of manpower and technology that fed the early phase of the online game sector. The many problems of the PC game sector, such as illegal copying, are well known. This paper aims to examine the rise and fall of the PC game industry by focusing on its developers. A detailed examination of the professional lives of PC game developers will allow a broader understanding of the historical evolution of the Korean game industry. Toward this goal, this paper will pay special attention to the life and technology of the developers as they responded to various external stimuli. | - |
dc.language | 한국어 | - |
dc.language.iso | ko | - |
dc.publisher | 한국과학사학회 | - |
dc.title | 1990년대 한국 PC 게임 산업: PC 게임 개발자들의 도전과 응전 | - |
dc.title.alternative | The Korean PC Game Industry in the 1990s: Challenge and Response of the PC Game Developers | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 남영 | - |
dc.identifier.doi | 10.36092/KJHS.2017.39.1.33 | - |
dc.identifier.bibliographicCitation | 한국과학사학회지, v.39, no.1, pp.33 - 63 | - |
dc.relation.isPartOf | 한국과학사학회지 | - |
dc.citation.title | 한국과학사학회지 | - |
dc.citation.volume | 39 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 33 | - |
dc.citation.endPage | 63 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART002220035 | - |
dc.description.journalClass | 2 | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | Korean game industry | - |
dc.subject.keywordAuthor | PC game | - |
dc.subject.keywordAuthor | online game | - |
dc.subject.keywordAuthor | video game | - |
dc.subject.keywordAuthor | MSX | - |
dc.subject.keywordAuthor | illegal copying | - |
dc.identifier.url | https://www.kci.go.kr/kciportal/ci/sereArticleSearch/ciSereArtiView.kci?sereArticleSearchBean.artiId=ART002220035 | - |
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