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Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions

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dc.contributor.authorKwon, Taesoo-
dc.contributor.authorHodgins, Jessica K.-
dc.date.accessioned2022-07-14T17:02:01Z-
dc.date.available2022-07-14T17:02:01Z-
dc.date.created2021-05-12-
dc.date.issued2017-02-
dc.identifier.issn0730-0301-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/152965-
dc.description.abstractDesigning a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors. We achieve this generalization with a balancing strategy that relies on a new form of inverted pendulum model (IPM), which we call the momentummapped IPM (MMIPM). We analyze reference motion capture data in a pre-processing step to extract the motion of the MMIPM. To compute a new motion, the controller plans a desired motion, frame by frame, based on the current pendulum state and a predicted pendulum trajectory. By tracking this time-varying trajectory, the controller creates a character that dynamically balances, changes speed, makes turns, jumps, and performs gymnastic maneuvers.-
dc.language영어-
dc.language.isoen-
dc.publisherASSOC COMPUTING MACHINERY-
dc.titleMomentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions-
dc.typeArticle-
dc.contributor.affiliatedAuthorKwon, Taesoo-
dc.identifier.doi10.1145/2983616-
dc.identifier.scopusid2-s2.0-85010824720-
dc.identifier.wosid000395473300001-
dc.identifier.bibliographicCitationACM TRANSACTIONS ON GRAPHICS, v.36, no.1, pp.1 - 14-
dc.relation.isPartOfACM TRANSACTIONS ON GRAPHICS-
dc.citation.titleACM TRANSACTIONS ON GRAPHICS-
dc.citation.volume36-
dc.citation.number1-
dc.citation.startPage1-
dc.citation.endPage14-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordPlusBalancing strategy-
dc.subject.keywordPlusCharacter animation-
dc.subject.keywordPlusInverted pendulum model-
dc.subject.keywordPlusMotion capture-
dc.subject.keywordPlusMotion capture data-
dc.subject.keywordPlusPre-processing step-
dc.subject.keywordPlusRigid-body simulations-
dc.subject.keywordPlusTime-varying trajectories-
dc.subject.keywordAuthorExperimentation-
dc.subject.keywordAuthorHuman Factors-
dc.subject.keywordAuthorCharacter animation-
dc.subject.keywordAuthormotion capture and reuse-
dc.subject.keywordAuthorrigid body simulation-
dc.identifier.urlhttps://dl.acm.org/doi/10.1145/2983616-
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