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Interactive Manipulation of Large-Scale Crowd Animation
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Kim, Jongmin | - |
| dc.contributor.author | Seol, Yeongho | - |
| dc.contributor.author | Kwon, Taesoo | - |
| dc.contributor.author | Lee, Jehee | - |
| dc.date.accessioned | 2022-07-16T03:56:43Z | - |
| dc.date.available | 2022-07-16T03:56:43Z | - |
| dc.date.issued | 2014-07 | - |
| dc.identifier.issn | 0730-0301 | - |
| dc.identifier.issn | 1557-7368 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/159584 | - |
| dc.description.abstract | Editing large-scale crowd animation is a daunting task due to the lack of an efficient manipulation method. This paper presents a novel cage-based editing method for large-scale crowd animation. The cage encloses animated characters and supports convenient space/time manipulation methods that were unachievable with previous approaches. The proposed method is based on a combination of cage-based deformation and as-rigid-as-possible deformation with a set of constraints integrated into the system to produce desired results. Our system allows animators to edit existing crowd animations intuitively with real-time performance while maintaining complex interactions between individual characters. Our examples demonstrate how our cage-based user interfaces mitigate the time and effort for the user to manipulate large crowd animation. | - |
| dc.format.extent | 10 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | Association for Computing Machinary, Inc. | - |
| dc.title | Interactive Manipulation of Large-Scale Crowd Animation | - |
| dc.type | Article | - |
| dc.publisher.location | 미국 | - |
| dc.identifier.doi | 10.1145/2601097.2601170 | - |
| dc.identifier.scopusid | 2-s2.0-84905726502 | - |
| dc.identifier.wosid | 000340000100050 | - |
| dc.identifier.bibliographicCitation | ACM Transactions on Graphics, v.33, no.4, pp 1 - 10 | - |
| dc.citation.title | ACM Transactions on Graphics | - |
| dc.citation.volume | 33 | - |
| dc.citation.number | 4 | - |
| dc.citation.startPage | 1 | - |
| dc.citation.endPage | 10 | - |
| dc.type.docType | Article | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | sci | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
| dc.subject.keywordPlus | SPACE DEFORMATIONS | - |
| dc.subject.keywordPlus | MOTION | - |
| dc.subject.keywordAuthor | Human Motion | - |
| dc.subject.keywordAuthor | Interactive Editing | - |
| dc.subject.keywordAuthor | Crowd Animation | - |
| dc.subject.keywordAuthor | Data-Driven Animation | - |
| dc.identifier.url | https://dl.acm.org/doi/10.1145/2601097.2601170 | - |
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