Cited 0 time in
Virtual stamping to arouse interest using augmented reality
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Shim, Wonil | - |
| dc.contributor.author | Park, Jong-Il | - |
| dc.date.accessioned | 2022-07-16T08:24:07Z | - |
| dc.date.available | 2022-07-16T08:24:07Z | - |
| dc.date.created | 2021-05-13 | - |
| dc.date.issued | 2013-09 | - |
| dc.identifier.issn | 0000-0000 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/161988 | - |
| dc.description.abstract | Stamping is a very simple and old way of cultural behavior. Moreover, it has been used widely even though we have efficient electrical methods. Stamp can be used to show a person's strong confidence or assurance and it psychologically affects people for cultural reasons, especially in Asia. We propose a mobile application that users can get stamps virtually with this application. This application brings people to get good use of the emotional merit of the stamping and the portability of the mobile device. We had two tests to show what factors arouse people to do something, and we generalized it to extract cultural essentials. Stamping was not only a psychological factor of the system, but it also has important contents. We can design attractive interfaces to utilize cultural data and behaviors. | - |
| dc.language | 영어 | - |
| dc.language.iso | en | - |
| dc.publisher | IEEE Computer Society | - |
| dc.title | Virtual stamping to arouse interest using augmented reality | - |
| dc.type | Article | - |
| dc.contributor.affiliatedAuthor | Park, Jong-Il | - |
| dc.identifier.doi | 10.1109/CultureComputing.2013.55 | - |
| dc.identifier.scopusid | 2-s2.0-84893241979 | - |
| dc.identifier.bibliographicCitation | Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013, pp.181 - 182 | - |
| dc.relation.isPartOf | Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013 | - |
| dc.citation.title | Proceedings - 2013 International Conference on Culture and Computing, Culture and Computing 2013 | - |
| dc.citation.startPage | 181 | - |
| dc.citation.endPage | 182 | - |
| dc.type.rims | ART | - |
| dc.type.docType | Conference Paper | - |
| dc.description.journalClass | 1 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordPlus | Augmented reality | - |
| dc.subject.keywordPlus | Computer applications | - |
| dc.subject.keywordPlus | Mobile devices | - |
| dc.subject.keywordPlus | Can design | - |
| dc.subject.keywordPlus | Cultural education | - |
| dc.subject.keywordPlus | Electrical methods | - |
| dc.subject.keywordPlus | Mobile applications | - |
| dc.subject.keywordPlus | Motional contents | - |
| dc.subject.keywordPlus | Psychological factors | - |
| dc.subject.keywordPlus | Stamping | - |
| dc.subject.keywordAuthor | Augmented reality | - |
| dc.subject.keywordAuthor | Cultural education | - |
| dc.subject.keywordAuthor | Motional contents | - |
| dc.identifier.url | https://ieeexplore.ieee.org/document/6680369 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1366
COPYRIGHT © 2024 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.
