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Proprioception rehabilitation training system for stroke patients using virtual reality technology

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dc.contributor.authorKim, Sun I.-
dc.contributor.authorSong, In-Ho-
dc.contributor.authorCho, Sangwoo-
dc.contributor.authorKim, In young-
dc.contributor.authorKu, Jeonghun-
dc.contributor.authorKang, Youn Joo-
dc.contributor.authorJang, Dong Pyo-
dc.date.accessioned2022-07-16T08:33:30Z-
dc.date.available2022-07-16T08:33:30Z-
dc.date.issued2013-09-
dc.identifier.issn1557-170X-
dc.identifier.issn0589-1019-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/162102-
dc.description.abstractWe investigated a virtual reality (VR) proprioceptive rehabilitation system that could manipulate the visual feedback of upper-limb during training and could do training by relying on proprioception feedback only. Virtual environments were designed in order to switch visual feedback on/off during upper-limb training. Two types of VR training tasks were designed for evaluating the effect of the proprioception focused training compared to the training with visual feedback. In order to evaluate the developed proprioception feedback virtual environment system, we recruited ten stroke patients (age: 54.7± 7.83years, on set: 3.29± 3.83 years). All patients performed three times PFVE task in order to check the improvement of proprioception function just before training session, after one week training, and after all training. In a comparison between FMS score and PFVE, the FMS score had a significant relationship with the error distance(r = -.662, n=10, p =.037) and total movement distance(r = -.726, n=10, p =.018) in PFVE. Comparing the training effect between in virtual environment with visual feedback and with proprioception, the click count, error distance and total error distance was more reduced in PFVE than VFVE. (Click count: p = 0.005, error distance: p = 0.001, total error distance: p = 0.007). It suggested that the proprioception feedback rather than visual feedback could be effective means to enhancing motor control during rehabilitation training. The developed VR system for rehabilitation has been verified in that stroke patients improved motor control after VR proprioception feedback training. © 2013 IEEE.-
dc.format.extent4-
dc.language영어-
dc.language.isoENG-
dc.publisherIEEE Service Center-
dc.titleProprioception rehabilitation training system for stroke patients using virtual reality technology-
dc.typeArticle-
dc.identifier.doi10.1109/EMBC.2013.6610577-
dc.identifier.scopusid2-s2.0-84886548243-
dc.identifier.bibliographicCitationAnnual International Conference of the IEEE Engineering in Medicine and Biology - Proceedings, pp 4621 - 4624-
dc.citation.titleAnnual International Conference of the IEEE Engineering in Medicine and Biology - Proceedings-
dc.citation.startPage4621-
dc.citation.endPage4624-
dc.type.docTypeConference Paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusError distance-
dc.subject.keywordPlusRehabilitation System-
dc.subject.keywordPlusRehabilitation training-
dc.subject.keywordPlusStroke patients-
dc.subject.keywordPlusTraining effects-
dc.subject.keywordPlusTraining sessions-
dc.subject.keywordPlusVirtual reality technology-
dc.subject.keywordPlusVisual feedback-
dc.subject.keywordPlusVirtual reality-
dc.subject.keywordPlusVisual communication-
dc.subject.keywordPlusSensory perception-
dc.subject.keywordPlusaged-
dc.subject.keywordPlusarm-
dc.subject.keywordPlusdevices-
dc.subject.keywordPlushand-
dc.subject.keywordPlushuman-
dc.subject.keywordPlusmiddle aged-
dc.subject.keywordPlusmovement (physiology)-
dc.subject.keywordPlusphysiology-
dc.subject.keywordPlusprocedures-
dc.subject.keywordPlusproprioception-
dc.subject.keywordPlusrecreation-
dc.subject.keywordPlusStroke-
dc.subject.keywordPlusvirtual reality exposure therapy-
dc.subject.keywordPlusAged-
dc.subject.keywordPlusArm-
dc.subject.keywordPlusHand-
dc.subject.keywordPlusHumans-
dc.subject.keywordPlusMiddle Aged-
dc.subject.keywordPlusMovement-
dc.subject.keywordPlusProprioception-
dc.subject.keywordPlusStroke-
dc.subject.keywordPlusUpper Extremity-
dc.subject.keywordPlusVideo Games-
dc.subject.keywordPlusVirtual Reality Exposure Therapy-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/6610577-
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서울 의과대학 > 서울 의공학교실 > 1. Journal Articles
서울 의생명공학전문대학원 > ETC > 1. Journal Articles

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