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Mobile 'SqueeView' Caring for the elderly with mobile learning

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dc.contributor.authorChoi, Yong-June-
dc.contributor.authorSong, Kiburm-
dc.contributor.authorKim, Jieun-
dc.contributor.authorRyu, Hokyoung-
dc.date.accessioned2022-07-16T13:41:46Z-
dc.date.available2022-07-16T13:41:46Z-
dc.date.created2021-05-11-
dc.date.issued2012-10-
dc.identifier.issn1613-0073-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/164622-
dc.description.abstractAs we are encountering to the aging society, the interest of serious games gets increasing. In this respect, 'SqueeView' is aimed at enhancing visuo-spatial cognition of the elderly. In an empirical study with 35 mature adults, it was revealed that SqueeView had a significant effect for improving their visuo-spatial cognition capability. However, the SqueeView game that is based on the desktop computing environment is limited on time and space. We further address this issue with a new design concept on a mobile platform that can integrate game-based learning contents and computerized cognitive assessment.-
dc.language영어-
dc.language.isoen-
dc.publisherCEUR-WS-
dc.titleMobile 'SqueeView' Caring for the elderly with mobile learning-
dc.typeArticle-
dc.contributor.affiliatedAuthorKim, Jieun-
dc.contributor.affiliatedAuthorRyu, Hokyoung-
dc.identifier.scopusid2-s2.0-84922734040-
dc.identifier.bibliographicCitationCEUR Workshop Proceedings, v.955, pp.186 - 189-
dc.relation.isPartOfCEUR Workshop Proceedings-
dc.citation.titleCEUR Workshop Proceedings-
dc.citation.volume955-
dc.citation.startPage186-
dc.citation.endPage189-
dc.type.rimsART-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusE-learning-
dc.subject.keywordPlusPatient rehabilitation-
dc.subject.keywordPlusCognitive assessments-
dc.subject.keywordPlusDesktop computing-
dc.subject.keywordPlusEmpirical studies-
dc.subject.keywordPlusGame-based Learning-
dc.subject.keywordPlusMobile Learning-
dc.subject.keywordPlusSerious games-
dc.subject.keywordPlusSpatial cognition-
dc.subject.keywordPlusSqueeView-
dc.subject.keywordPlusComputer games-
dc.subject.keywordAuthorCognitive assessment-
dc.subject.keywordAuthorMobile learning-
dc.subject.keywordAuthorRehabilitation-
dc.subject.keywordAuthorSerious game-
dc.subject.keywordAuthorSqueeView-
dc.identifier.urlhttp://ceur-ws.org/Vol-955/papers/paper_47.pdf-
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GRADUATE SCHOOL OF TECHNOLOGY & INNOVATION MANAGEMENT (DEPARTMENT OF TECHNOLOGY MANAGEMENT)
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