Mobile 'SqueeView' Caring for the elderly with mobile learning
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Choi, Yong-June | - |
dc.contributor.author | Song, Kiburm | - |
dc.contributor.author | Kim, Jieun | - |
dc.contributor.author | Ryu, Hokyoung | - |
dc.date.accessioned | 2022-07-16T13:41:46Z | - |
dc.date.available | 2022-07-16T13:41:46Z | - |
dc.date.created | 2021-05-11 | - |
dc.date.issued | 2012-10 | - |
dc.identifier.issn | 1613-0073 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/164622 | - |
dc.description.abstract | As we are encountering to the aging society, the interest of serious games gets increasing. In this respect, 'SqueeView' is aimed at enhancing visuo-spatial cognition of the elderly. In an empirical study with 35 mature adults, it was revealed that SqueeView had a significant effect for improving their visuo-spatial cognition capability. However, the SqueeView game that is based on the desktop computing environment is limited on time and space. We further address this issue with a new design concept on a mobile platform that can integrate game-based learning contents and computerized cognitive assessment. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | CEUR-WS | - |
dc.title | Mobile 'SqueeView' Caring for the elderly with mobile learning | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Jieun | - |
dc.contributor.affiliatedAuthor | Ryu, Hokyoung | - |
dc.identifier.scopusid | 2-s2.0-84922734040 | - |
dc.identifier.bibliographicCitation | CEUR Workshop Proceedings, v.955, pp.186 - 189 | - |
dc.relation.isPartOf | CEUR Workshop Proceedings | - |
dc.citation.title | CEUR Workshop Proceedings | - |
dc.citation.volume | 955 | - |
dc.citation.startPage | 186 | - |
dc.citation.endPage | 189 | - |
dc.type.rims | ART | - |
dc.type.docType | Conference Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scopus | - |
dc.subject.keywordPlus | E-learning | - |
dc.subject.keywordPlus | Patient rehabilitation | - |
dc.subject.keywordPlus | Cognitive assessments | - |
dc.subject.keywordPlus | Desktop computing | - |
dc.subject.keywordPlus | Empirical studies | - |
dc.subject.keywordPlus | Game-based Learning | - |
dc.subject.keywordPlus | Mobile Learning | - |
dc.subject.keywordPlus | Serious games | - |
dc.subject.keywordPlus | Spatial cognition | - |
dc.subject.keywordPlus | SqueeView | - |
dc.subject.keywordPlus | Computer games | - |
dc.subject.keywordAuthor | Cognitive assessment | - |
dc.subject.keywordAuthor | Mobile learning | - |
dc.subject.keywordAuthor | Rehabilitation | - |
dc.subject.keywordAuthor | Serious game | - |
dc.subject.keywordAuthor | SqueeView | - |
dc.identifier.url | http://ceur-ws.org/Vol-955/papers/paper_47.pdf | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1365
COPYRIGHT © 2021 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.