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User-created marker based on character recognition for intuitive augmented reality interacion
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Han, Seiheui | - |
| dc.contributor.author | Rhee, Eun Joo | - |
| dc.contributor.author | Choi, Junyeong | - |
| dc.contributor.author | Park, Jong-Il | - |
| dc.date.accessioned | 2022-07-16T17:45:08Z | - |
| dc.date.available | 2022-07-16T17:45:08Z | - |
| dc.date.created | 2021-05-13 | - |
| dc.date.issued | 2011-12 | - |
| dc.identifier.issn | 0000-0000 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/166894 | - |
| dc.description.abstract | This paper proposes a novel concept of markers with alphabet combinations for Augmented Reality (AR) applications. Compared to traditional markers with square patterns, the proposed markers composed of alphabets have several advantages for interaction. The proposed markers are based on English alphabet letters, allowing users to interact intuitively by combining the alphabetized markers to from words. The marker recognition system operates at a robust 58.8 fps, recognizing the markers in a fast and effective method. In this paper, we verify the effectiveness of the proposed markers by implementing an AR application. | - |
| dc.language | 영어 | - |
| dc.language.iso | en | - |
| dc.publisher | Association for Computing Machinary, Inc. | - |
| dc.title | User-created marker based on character recognition for intuitive augmented reality interacion | - |
| dc.type | Article | - |
| dc.contributor.affiliatedAuthor | Park, Jong-Il | - |
| dc.identifier.doi | 10.1145/2087756.2087839 | - |
| dc.identifier.scopusid | 2-s2.0-84863045569 | - |
| dc.identifier.bibliographicCitation | Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry, pp.439 - 440 | - |
| dc.relation.isPartOf | Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry | - |
| dc.citation.title | Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry | - |
| dc.citation.startPage | 439 | - |
| dc.citation.endPage | 440 | - |
| dc.type.rims | ART | - |
| dc.type.docType | Conference Paper | - |
| dc.description.journalClass | 1 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordPlus | AR application | - |
| dc.subject.keywordPlus | Novel concept | - |
| dc.subject.keywordPlus | Recognition systems | - |
| dc.subject.keywordPlus | Square patterns | - |
| dc.subject.keywordPlus | Character recognition | - |
| dc.subject.keywordPlus | Human computer interaction | - |
| dc.subject.keywordPlus | Interactive computer graphics | - |
| dc.subject.keywordPlus | Pattern recognition | - |
| dc.subject.keywordPlus | User interfaces | - |
| dc.subject.keywordPlus | Virtual reality | - |
| dc.subject.keywordPlus | Augmented reality | - |
| dc.subject.keywordAuthor | Augmented reality | - |
| dc.subject.keywordAuthor | Human computer interaction | - |
| dc.subject.keywordAuthor | Pattern recognition | - |
| dc.subject.keywordAuthor | User interfaces | - |
| dc.identifier.url | https://dl.acm.org/doi/10.1145/2087756.2087839 | - |
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