MPEG reconfigurable graphics coding framework: Overview and applications
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Sinwook | - |
dc.contributor.author | Lim, Taehee | - |
dc.contributor.author | Jang, Euee S. | - |
dc.contributor.author | Lee, Ji Hyung | - |
dc.contributor.author | Lee, Seungwook | - |
dc.date.accessioned | 2022-07-16T18:18:49Z | - |
dc.date.available | 2022-07-16T18:18:49Z | - |
dc.date.created | 2021-05-13 | - |
dc.date.issued | 2011-11 | - |
dc.identifier.issn | 0000-0000 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/167192 | - |
dc.description.abstract | In this paper, we provide an overview of the reconfigurable graphics coding (RGC) framework, in MPEG, and we present the design of 3D mesh coding based on the RGC framework. In 3D graphics, there exist many overlapping object types (e.g., IndexedFaceSet in VRML, Mesh in Collada, etc.) in various formats. In order to design a standard that supports many different object types and their combinations, the MPEG RGC framework is proposed as a unified framework that covers everything, from object type definition to object compression, in a modularized approach. The RGC framework is largely based on the reconfigurable video coding (RVC) framework in MPEG. Currently, the RGC framework further extends the RVC to support a generic object type definition. In this paper, we provide a walkthrough on the use of the RGC framework with existing graphics coding standards such as MPEG 3D mesh coding. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | IEEE | - |
dc.title | MPEG reconfigurable graphics coding framework: Overview and applications | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Jang, Euee S. | - |
dc.identifier.doi | 10.1109/VCIP.2011.6116047 | - |
dc.identifier.scopusid | 2-s2.0-84862961274 | - |
dc.identifier.bibliographicCitation | 2011 IEEE Visual Communications and Image Processing, VCIP 2011, pp.1 - 4 | - |
dc.relation.isPartOf | 2011 IEEE Visual Communications and Image Processing, VCIP 2011 | - |
dc.citation.title | 2011 IEEE Visual Communications and Image Processing, VCIP 2011 | - |
dc.citation.startPage | 1 | - |
dc.citation.endPage | 4 | - |
dc.type.rims | ART | - |
dc.type.docType | Conference Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scopus | - |
dc.subject.keywordPlus | 3D graphics | - |
dc.subject.keywordPlus | 3D mesh coding | - |
dc.subject.keywordPlus | Coding framework | - |
dc.subject.keywordPlus | Coding standards | - |
dc.subject.keywordPlus | Collada | - |
dc.subject.keywordPlus | IndexedFaceSet | - |
dc.subject.keywordPlus | Modularized | - |
dc.subject.keywordPlus | Re-configurable | - |
dc.subject.keywordPlus | Unified framework | - |
dc.subject.keywordPlus | Walkthroughs | - |
dc.subject.keywordPlus | Codes (symbols) | - |
dc.subject.keywordPlus | Image communication systems | - |
dc.subject.keywordPlus | Motion Picture Experts Group standards | - |
dc.subject.keywordPlus | Three dimensional | - |
dc.subject.keywordPlus | Three dimensional computer graphics | - |
dc.subject.keywordPlus | Visual communication | - |
dc.subject.keywordPlus | Image coding | - |
dc.identifier.url | https://ieeexplore.ieee.org/document/6116047 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1365
COPYRIGHT © 2021 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.