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Real-Time 3D Surface Modeling for Image Based Relighting

Authors
Ryu, Sae-WoonLee, Sang HwaPark, Jong-Il
Issue Date
Nov-2009
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
3D modeling; surface normal; image based relighting; reflectance model; graphic processing unit (GPU)
Citation
IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, v.55, no.4, pp.2431 - 2435
Indexed
SCIE
SCOPUS
Journal Title
IEEE TRANSACTIONS ON CONSUMER ELECTRONICS
Volume
55
Number
4
Start Page
2431
End Page
2435
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/175940
DOI
10.1109/TCE.2009.5373820
ISSN
0098-3063
Abstract
This paper proposes to obtain 3D modeling of object surface and to create a relit image in real-time. The proposed algorithm uses a single camera and synchronized stereo lights to capture the light field images by turning on and off the lights alternatively. The light field images from the controlled lighting approximate the reflectance models on object surfaces. The surface normal directions of object surface are modeled by the dichromatic reflectance model and Phong's shading geometry. The estimated normal map of object surface improves the rendering quality in image based relighting system. The proposed system is efficiently implemented in GPU-based programming, so it operates in real-time including 3D modeling and rendering. The proposed system is expected to be useful for video conference system, where the users can be immersed in video teleconference as if they were in a virtual environment.
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Park, Jong-Il
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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