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Shader space navigator: A turbo for an intuitive and effective shading process
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lee, Jae-Ho | - |
| dc.contributor.author | Jang, Min-Hee | - |
| dc.contributor.author | Kim, Du-Yeol | - |
| dc.contributor.author | Kim, Sang-Wook | - |
| dc.contributor.author | Kim, Min-Ho | - |
| dc.contributor.author | Choi, Jin-Sung | - |
| dc.date.accessioned | 2022-12-20T22:55:46Z | - |
| dc.date.available | 2022-12-20T22:55:46Z | - |
| dc.date.created | 2022-09-16 | - |
| dc.date.issued | 2009-03 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/177096 | - |
| dc.description.abstract | In this paper, we first point out difficulties faced by CG artists in the shading process: (1) a lot of technical details on shaders required, (2) long rendering time, and (3) repeated cumbersome trial-and-errors. To make them overcome such difficulties, we propose Shader Space Navigator, a system that efficiently searches for shaders similar to a given query shader. With Shader Space Navigator, CG artists find quality shaders from the database that are very close to the final result shader, and thus complete the shading process easily by slightly tuning some attributes of those shaders. As a result, the CG artists can create their final shaders in an intuitive and efficient way thereby avoiding a large number of time-consuming rendering processes. | - |
| dc.language | 영어 | - |
| dc.language.iso | en | - |
| dc.publisher | Association for Computing Machinery | - |
| dc.title | Shader space navigator: A turbo for an intuitive and effective shading process | - |
| dc.type | Article | - |
| dc.contributor.affiliatedAuthor | Kim, Sang-Wook | - |
| dc.identifier.doi | 10.1145/1529282.1529489 | - |
| dc.identifier.scopusid | 2-s2.0-72949115251 | - |
| dc.identifier.bibliographicCitation | Proceedings of the ACM Symposium on Applied Computing, pp.945 - 946 | - |
| dc.relation.isPartOf | Proceedings of the ACM Symposium on Applied Computing | - |
| dc.citation.title | Proceedings of the ACM Symposium on Applied Computing | - |
| dc.citation.startPage | 945 | - |
| dc.citation.endPage | 946 | - |
| dc.type.rims | ART | - |
| dc.type.docType | Conference Paper | - |
| dc.description.journalClass | 1 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordPlus | Nearest Neighbor search | - |
| dc.subject.keywordPlus | Rendering process | - |
| dc.subject.keywordPlus | Rendering time | - |
| dc.subject.keywordPlus | Technical details | - |
| dc.subject.keywordPlus | Image retrieval | - |
| dc.subject.keywordPlus | Wireless telecommunication systems | - |
| dc.subject.keywordPlus | Computer science | - |
| dc.subject.keywordAuthor | Nearest neighbor search | - |
| dc.subject.keywordAuthor | Rendering | - |
| dc.subject.keywordAuthor | Shader | - |
| dc.subject.keywordAuthor | Shading network | - |
| dc.identifier.url | https://dl.acm.org/doi/10.1145/1529282.1529489 | - |
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