VR-based conversation training program for patients with schizophrenia: A preliminary clinical trial
DC Field | Value | Language |
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dc.contributor.author | Ku, Jeonghun | - |
dc.contributor.author | Han, Kiwan | - |
dc.contributor.author | Lee, Hyung Rae | - |
dc.contributor.author | Jang, Hee Jeong | - |
dc.contributor.author | Kim, Kwang Uk | - |
dc.contributor.author | Park, Sung Hyouk | - |
dc.contributor.author | Kim, Jae Jin | - |
dc.contributor.author | Kim, Chan Hyung | - |
dc.contributor.author | Kim, In Young | - |
dc.contributor.author | Kim, Sun I. | - |
dc.date.accessioned | 2022-12-21T06:59:15Z | - |
dc.date.available | 2022-12-21T06:59:15Z | - |
dc.date.created | 2022-08-26 | - |
dc.date.issued | 2007-08 | - |
dc.identifier.issn | 1094-9313 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/179787 | - |
dc.description.abstract | Schizophrenia is a devastating mental illness and is characterized by hallucinations and delusions as well as social skills deficits. Generally, social skills training designed to help patients develop social skills includes role-playing, but this form of training has typical shortcomings, which are largely due to a trainer's difficulties to project emotion. Virtual reality ( VR)-based techniques have the potential to solve these difficulties, because they provide a computer-generated but realistic three-dimensional world and humanlike avatars that can provide emotional stimuli. In this paper, we report on a method of implementing virtual environments ( VEs) in order to train people with schizophrenia to develop conversational skills in specific situations, which could overcome the shortcomings of or complement conventional role-playing techniques. The paper reports the efficacy of the proposed approach in a preliminary clinical trial with 10 patients with schizophrenia. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | MARY ANN LIEBERT INC | - |
dc.title | VR-based conversation training program for patients with schizophrenia: A preliminary clinical trial | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, In Young | - |
dc.identifier.doi | 10.1089/cpb.2007.9989 | - |
dc.identifier.scopusid | 2-s2.0-34548262711 | - |
dc.identifier.wosid | 000248918600011 | - |
dc.identifier.bibliographicCitation | CYBERPSYCHOLOGY & BEHAVIOR, v.10, no.4, pp.567 - 574 | - |
dc.relation.isPartOf | CYBERPSYCHOLOGY & BEHAVIOR | - |
dc.citation.title | CYBERPSYCHOLOGY & BEHAVIOR | - |
dc.citation.volume | 10 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 567 | - |
dc.citation.endPage | 574 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Communication | - |
dc.relation.journalResearchArea | Psychology | - |
dc.relation.journalWebOfScienceCategory | Communication | - |
dc.relation.journalWebOfScienceCategory | Psychology, Applied | - |
dc.subject.keywordPlus | REALITY GRADED EXPOSURE | - |
dc.subject.keywordPlus | SOCIAL-SKILLS | - |
dc.subject.keywordPlus | REHABILITATION | - |
dc.subject.keywordPlus | ENVIRONMENT | - |
dc.subject.keywordPlus | ACROPHOBIA | - |
dc.subject.keywordPlus | SYMPTOMS | - |
dc.subject.keywordPlus | THERAPY | - |
dc.subject.keywordPlus | SYSTEM | - |
dc.identifier.url | https://www.liebertpub.com/doi/10.1089/cpb.2007.9989 | - |
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