Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Effects of augmented reality technology characteristics on customer citizenship behavior

Full metadata record
DC Field Value Language
dc.contributor.authorGong, Taeshik-
dc.contributor.authorPark, Jung Kun-
dc.date.accessioned2023-07-27T12:06:00Z-
dc.date.available2023-07-27T12:06:00Z-
dc.date.created2023-06-22-
dc.date.issued2023-11-
dc.identifier.issn0969-6989-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/188188-
dc.description.abstractIn recent years, augmented reality (AR) technology has received considerable attention from academics and practitioners. Although AR technology has a bright side, its dark side has been relatively overlooked. Therefore, this study aimed to investigate the effects of AR technology characteristics on customer citizenship behavior via two conflicting mechanisms: customer immersion and customer fatigue. The study also explored the boundary conditions of customer experience. A total of 247 questionnaires were collected from customers who had prior experience of using IKEA's AR mobile shopping application. A structured model was analyzed using SmartPLS 3 and PROCESS Macro for mediation and moderated mediation effects. The study enriches the current knowledge on AR technology by demonstrating that AR technology can lead to customer citizenship behavior in relation to a brand's AR technology. Interestingly, customer immersion was found to positively mediate the relationship, but customer fatigue was found to negatively mediate it. Furthermore, customer experience was found to strengthen the positive mediation effect of customer immersion and weaken the negative mediation effect of customer fatigue.-
dc.language영어-
dc.language.isoen-
dc.publisherPergamon Press Ltd.-
dc.titleEffects of augmented reality technology characteristics on customer citizenship behavior-
dc.typeArticle-
dc.contributor.affiliatedAuthorGong, Taeshik-
dc.contributor.affiliatedAuthorPark, Jung Kun-
dc.identifier.doi10.1016/j.jretconser.2023.103443-
dc.identifier.scopusid2-s2.0-85163300791-
dc.identifier.bibliographicCitationJournal of Retailing and Consumer Services, v.75, pp.1 - 10-
dc.relation.isPartOfJournal of Retailing and Consumer Services-
dc.citation.titleJournal of Retailing and Consumer Services-
dc.citation.volume75-
dc.citation.startPage1-
dc.citation.endPage10-
dc.type.rimsART-
dc.type.docType정기학술지(Article(Perspective Article포함))-
dc.description.journalClass1-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.description.journalRegisteredClassother-
dc.subject.keywordAuthorAugmented reality characteristics-
dc.subject.keywordAuthorCustomer immersion-
dc.subject.keywordAuthorCustomer fatigue-
dc.subject.keywordAuthorCustomer citizenship behavior-
dc.subject.keywordAuthorCustomer experience-
dc.identifier.urlhttps://www.sciencedirect.com/science/article/pii/S096969892300190X-
Files in This Item
Go to Link
Appears in
Collections
서울 경영대학 > 서울 경영학부 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Park, Jung Kun photo

Park, Jung Kun
SCHOOL OF BUSINESS (SCHOOL OF BUSINESS ADMINISTRATION)
Read more

Altmetrics

Total Views & Downloads

BROWSE