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Facial expression recognition via transfer learning in cooperative game paradigms for enhanced social AI
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Sánchez, Paula Castro | - |
| dc.contributor.author | Bennett, Casey C. | - |
| dc.date.accessioned | 2023-09-26T09:43:01Z | - |
| dc.date.available | 2023-09-26T09:43:01Z | - |
| dc.date.issued | 2023-09 | - |
| dc.identifier.issn | 1783-7677 | - |
| dc.identifier.issn | 1783-8738 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/191256 | - |
| dc.description.abstract | Facial Expression Recognition (FER) is an effortless task for humans, and such non-verbal communication is intricately related to how we relate to others beyond the explicit content of our speech. Facial expressions can convey how we are feeling, as well as our intentions, and are thus a key point in multimodal social interactions. Recent computational advances, such as promising results from Convolutional Neural Networks (CNN), have drawn increasing attention to the potential of FER to enhance human–agent interaction (HAI) and human–robot interaction (HRI), but questions remain as to how “transferrable” the learned knowledge is from one task environment to another. In this paper, we explore how FER can be deployed in HAI cooperative game paradigms, where a human subject interacts with a virtual avatar in a goal-oriented environment where they must cooperate to survive. The primary question was whether transfer learning (TL) would offer an advantage for FER over pre-trained models based on similar (but the not exact same) task environment. The final results showed that TL was able to achieve significantly improved results (94.3% accuracy), without the need for an extensive task-specific corpus. We discuss how such approaches could be used to flexibly create more life-like robots and avatars, capable of fluid social interactions within cooperative multimodal environments. | - |
| dc.format.extent | 15 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | Springer Verlag | - |
| dc.title | Facial expression recognition via transfer learning in cooperative game paradigms for enhanced social AI | - |
| dc.type | Article | - |
| dc.publisher.location | 미국 | - |
| dc.identifier.doi | 10.1007/s12193-023-00410-z | - |
| dc.identifier.scopusid | 2-s2.0-85168081008 | - |
| dc.identifier.wosid | 001048038600001 | - |
| dc.identifier.bibliographicCitation | Journal on Multimodal User Interfaces, v.17, no.3, pp 187 - 201 | - |
| dc.citation.title | Journal on Multimodal User Interfaces | - |
| dc.citation.volume | 17 | - |
| dc.citation.number | 3 | - |
| dc.citation.startPage | 187 | - |
| dc.citation.endPage | 201 | - |
| dc.type.docType | Article; Early Access | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Artificial Intelligence | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Cybernetics | - |
| dc.subject.keywordPlus | ATTENTION | - |
| dc.subject.keywordPlus | AROUSAL | - |
| dc.subject.keywordPlus | ROBUST | - |
| dc.subject.keywordAuthor | Facial expression recognition | - |
| dc.subject.keywordAuthor | Emotion detection | - |
| dc.subject.keywordAuthor | Human-robot interaction | - |
| dc.subject.keywordAuthor | Computer vision | - |
| dc.subject.keywordAuthor | Transfer learning | - |
| dc.subject.keywordAuthor | Social intelligence | - |
| dc.identifier.url | https://link.springer.com/article/10.1007/s12193-023-00410-z | - |
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