Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

초등학교 고학년의 게임 몰입 경험이 문제적 게임 이용에 미치는 영향에서 부모 감독의 조절효과: 조절 손상과 과도한 시간 소비를 중심으로

Full metadata record
DC Field Value Language
dc.contributor.author정누리-
dc.contributor.author권선주-
dc.date.accessioned2024-11-28T13:01:32Z-
dc.date.available2024-11-28T13:01:32Z-
dc.date.issued2023-10-
dc.identifier.issn1975-9290-
dc.identifier.issn2508-1470-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/196475-
dc.description.abstractThis study investigates the moderating effect of parental monitoring on the relationship between flow experience and problematic game use of upper elementary school students. Control impairment and excessive playing are focused on as main symptoms of problematic game use. The data of 21,021 upper elementary school game users from the ‘2021 Comprehensive Survey on Game Excessive Immersion’ published by the Korea Creative Content Agency (KOCCA) was used for the analysis. Pearson correlation analysis was performed, and PROCESS macro was used to assess the moderating effects. Flow experience in gaming was positively correlated with control impairment and excessive playing. Parental monitoring was negatively correlated with flow experience in gaming, control impairment, and excessive playing. Parental monitoring moderates the relationship between the flow experience in gaming and the main symptoms of problematic game use (control impairment and excessive playing). These results show that the flow experience in gaming can affect the problematic game use of upper elementary school students. This study suggests that parental monitoring, a healthy parenting behavior, can be a protective factor for game use problems.-
dc.format.extent21-
dc.language한국어-
dc.language.isoKOR-
dc.publisher한국아동심리치료학회-
dc.title초등학교 고학년의 게임 몰입 경험이 문제적 게임 이용에 미치는 영향에서 부모 감독의 조절효과: 조절 손상과 과도한 시간 소비를 중심으로-
dc.title.alternativeThe Moderating Effect of Parental Monitoring on the Relationship between Flow Experience and Problematic Game Use of Upper Elementary School Students: Focusing on Control Impairment and Excessive Playing-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.23931/kacp.2023.18.3.89-
dc.identifier.bibliographicCitation한국아동심리치료학회지, v.18, no.3, pp 89 - 109-
dc.citation.title한국아동심리치료학회지-
dc.citation.volume18-
dc.citation.number3-
dc.citation.startPage89-
dc.citation.endPage109-
dc.identifier.kciidART003002862-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorgaming flow experience-
dc.subject.keywordAuthorparental monitoring-
dc.subject.keywordAuthorproblematic game use-
dc.subject.keywordAuthorcontrol impairment-
dc.subject.keywordAuthorexcessive playing-
dc.subject.keywordAuthor게임 몰입-
dc.subject.keywordAuthor부모 감독-
dc.subject.keywordAuthor문제적 게임 이용-
dc.subject.keywordAuthor조절 손상-
dc.subject.keywordAuthor과도한 시간 소비-
dc.identifier.urlhttps://scholar.kyobobook.co.kr/article/detail/4050067731726-
Files in This Item
Go to Link
Appears in
Collections
서울 교육대학원 > 서울 교육대학원 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kwon, Sun joo photo

Kwon, Sun joo
GRADUATE SCHOOL OF EDUCATION (GRADUATE SCHOOL OF EDUCATION)
Read more

Altmetrics

Total Views & Downloads

BROWSE